liangpan99 / TokenHSILinks
[CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
☆425Updated last month
Alternatives and similar repositories for TokenHSI
Users that are interested in TokenHSI are comparing it to the libraries listed below
Sorting:
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆291Updated last week
- [CVPR 2025 Highlight] SkillMimic: Learning Basketball Interaction Skills from Demonstrations☆322Updated 3 weeks ago
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆338Updated 2 months ago
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆251Updated 5 months ago
- ☆802Updated 3 weeks ago
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆247Updated last month
- Visual Imitation Enables Contextual Humanoid Control. arXiV, 2025.☆211Updated last week
- ☆199Updated last month
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆878Updated 2 months ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆217Updated 10 months ago
- The official codebase of paper "GMT: General Motion Tracking for Humanoid Whole-Body Control"☆225Updated last month
- Code for the paper "Learning from Massive Human Videos for Universal Humanoid Pose Control"☆130Updated 3 weeks ago
- [NeurIPS 2024 Spotlight] CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics☆114Updated last month
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆77Updated last year
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆79Updated 2 months ago
- Repository for our paper: FLD: Fourier Latent Dynamics for Structured Motion Representation and Learning, Proceedings of the 12th Interna…☆312Updated last year
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆222Updated last year
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆166Updated 8 months ago
- Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors☆112Updated 2 months ago
- [SIGGRAPH 2025] SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations☆72Updated last month
- Open-sourced code for "HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit".☆354Updated 2 months ago
- [RSS 2025] AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control☆229Updated 2 months ago
- Official implementation of NeurIPS 2024 paper: "Omnigrasp: Simulated Humanoid Grasping on Diverse Objects".☆91Updated 5 months ago
- Real2Render2Real: Scaling Robot Data Without Dynamics Simulation or Robot Hardware☆156Updated 2 months ago
- Code for "Hierarchical World Models as Visual Whole-Body Humanoid Controllers"☆184Updated 2 months ago
- Official code for PDP☆41Updated 5 months ago
- ☆318Updated last month
- This is a repository for GraspXL, which can generate objective-drive grasping motions for 500k+ objects with different dexterous hands.☆185Updated last month
- [arXiv 2025] TWIST: Teleoperated Whole-Body Imitation System☆215Updated last month
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆220Updated this week