Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.
☆349Nov 3, 2025Updated 9 months ago
Alternatives and similar repositories for SMPLSim
Users that are interested in SMPLSim are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆1,275Aug 21, 2025Updated 11 months ago
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆365Feb 8, 2025Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆64Feb 3, 2025Updated last year
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆524Apr 21, 2026Updated 3 months ago
- ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.☆2,268Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆488May 2, 2025Updated last year
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆298Jul 10, 2025Updated last year
- [IROS 2024] Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation. [CoRL 2024] OmniH2O: Universal and Dexterou…☆1,049Feb 21, 2025Updated last year
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆562Jul 25, 2025Updated last year
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆251Feb 24, 2024Updated 2 years ago
- Official Implementation of "KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills"☆1,051Jul 1, 2026Updated last month
- Imitation learning benchmark focusing on complex locomotion tasks using MuJoCo.☆1,444Updated this week
- A lightweight suite of motion imitation methods for training controllers.☆2,220Jun 23, 2026Updated last month
- ☆134Dec 1, 2024Updated last year
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Visual Imitation Enables Contextual Humanoid Control. CoRL 2025, Best Student Paper Award.☆822Nov 25, 2025Updated 8 months ago
- ☆463Jun 12, 2025Updated last year
- [RSS 2024]: Expressive Whole-Body Control for Humanoid Robots☆498Mar 30, 2025Updated last year
- [ICRA 2026] GMR: General Motion Retargeting. Retarget human motions into diverse humanoid robots in real time on CPU. Retargeter for TWIS…☆2,576Apr 2, 2026Updated 4 months ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆245Sep 4, 2024Updated last year
- Official implementation of NeurIPS 2024 paper: "Omnigrasp: Simulated Humanoid Grasping on Diverse Objects".☆157Nov 17, 2025Updated 8 months ago
- The official codebase of paper "GMT: General Motion Tracking for Humanoid Whole-Body Control"☆432Aug 8, 2025Updated last year
- ☆219Dec 30, 2024Updated last year
- ☆234Jun 1, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- [CVPR 2025 Highlight] SkillMimic: Learning Basketball Interaction Skills from Demonstrations☆431Jun 30, 2025Updated last year
- [CoRL 2025] TWIST: Teleoperated Whole-Body Imitation System☆801Nov 1, 2025Updated 9 months ago
- Adversarial skill embeddings for training reusable controllers for physically simulated characters.☆1,113Dec 7, 2025Updated 8 months ago
- [SIGGRAPH 2025] SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations☆155Jul 24, 2025Updated last year
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆343Feb 4, 2026Updated 6 months ago
- Python inverse kinematics based on MuJoCo.☆1,483Aug 1, 2026Updated last week
- [RSS 2025] "ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills"☆2,087Jan 6, 2026Updated 7 months ago
- HumEnv is an SMPL humanoid environment enabling systematic model comparison and reproducibility☆121Apr 22, 2025Updated last year
- [CVPR 2025] InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation☆200Updated this week
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Code for "GVHMR: World-Grounded Human Motion Recovery via Gravity-View Coordinates", Siggraph Asia 2024, TPAMI 2026☆1,834May 21, 2026Updated 2 months ago
- ☆1,580Updated this week
- ☆110Oct 29, 2024Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆124Jan 30, 2023Updated 3 years ago
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆124Mar 2, 2025Updated last year
- ☆2,304Jul 24, 2026Updated 2 weeks ago
- SOMA: Unifying Parametric Human Body Models☆731Jun 5, 2026Updated 2 months ago