ZhengyiLuo / SMPLSimLinks
Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.
☆209Updated 4 months ago
Alternatives and similar repositories for SMPLSim
Users that are interested in SMPLSim are comparing it to the libraries listed below
Sorting:
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆226Updated 3 months ago
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆199Updated this week
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆218Updated last year
- ☆185Updated 8 months ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆73Updated last year
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆52Updated last month
- Official implementation of NeurIPS 2024 paper: "Omnigrasp: Simulated Humanoid Grasping on Diverse Objects".☆82Updated 4 months ago
- ☆179Updated 5 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆148Updated 2 months ago
- [arXiv 2025] TWIST: Teleoperated Whole-Body Imitation System☆161Updated 3 weeks ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆212Updated 8 months ago
- Code for the paper "Learning from Massive Human Videos for Universal Humanoid Pose Control"☆122Updated 4 months ago
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆123Updated last year
- HumEnv is an SMPL humanoid environment enabling systematic model comparison and reproducibility☆100Updated last month
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆76Updated last year
- This is a repository for GraspXL, which can generate objective-drive grasping motions for 500k+ objects with different dexterous hands.☆173Updated last week
- Official code for PDP☆39Updated 3 months ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆159Updated 7 months ago
- ☆84Updated 6 months ago
- ☆86Updated 7 months ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆48Updated 4 months ago
- ☆96Updated last week
- An aggregation of human motion understanding research.☆145Updated this week
- [NeurIPS 2024 Spotlight] CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics☆105Updated this week
- ☆140Updated 3 weeks ago
- Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors☆106Updated 3 weeks ago
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆388Updated last month
- Hand-object interaction Pretraining From Videos☆93Updated 7 months ago
- [arXiv 2024] Generalizable Humanoid Manipulation with 3D Diffusion Policies. Part 2: Humanoid Teleoperation☆138Updated 3 months ago
- Official Implementation of SIGGRAPH Asia 2023 (TOG) Paper: Object Motion Guided Human Motion Synthesis☆168Updated last year