Code for DreamControl: Human-inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion
☆206Apr 7, 2026Updated 2 months ago
Alternatives and similar repositories for DreamControl
Users that are interested in DreamControl are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Repository for "Latent Conditioned Loco-Manipulation Using Motion Priors"☆27May 29, 2026Updated last week
- [ICRA 2026] Official implementation of "Towards Adaptable Humanoid Control via Adaptive Motion Tracking"☆220Oct 17, 2025Updated 7 months ago
- Official implementation of the paper: "PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System"☆283Oct 14, 2025Updated 7 months ago
- A general physic-based retargeting framework.☆176Dec 11, 2025Updated 5 months ago
- Official implementation of HEAD CoRL 2025☆26Aug 22, 2025Updated 9 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- RL from Physical Feedback: Aligning Large Motion Models with Humanoid Control☆55Jun 17, 2025Updated 11 months ago
- Official Code for "Adversarial Locomotion and Motion Imitation for Humanoid Policy Learning"☆145May 16, 2025Updated last year
- using mimic and distill to achieve natural human-like walk instead of AMP☆55Apr 20, 2026Updated last month
- Official Implementation of "KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills"☆881Nov 13, 2025Updated 6 months ago
- A versatile, all-in-one toolbox for whole-body humanoid robot control.☆184Oct 10, 2025Updated 7 months ago
- ☆2,125Nov 18, 2025Updated 6 months ago
- [L4DC 2026] "FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation"☆374Apr 9, 2026Updated last month
- ☆201Apr 22, 2026Updated last month
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆496Apr 21, 2026Updated last month
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitation☆45May 12, 2026Updated 3 weeks ago
- HoloMotion: A Foundation Model for Whole-Body Humanoid Control☆536May 25, 2026Updated 2 weeks ago
- [arXiv 2025] GMR: General Motion Retargeting. Retarget human motions into diverse humanoid robots in real time on CPU. Add IK-CONFIG auto…☆100Dec 2, 2025Updated 6 months ago
- SATA: Safe and Adaptive Torque-Based Locomotion Policies Inspired by Animal Learning☆49May 19, 2025Updated last year
- [arXiv 2025] TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System☆799Dec 3, 2025Updated 6 months ago
- ☆29May 30, 2025Updated last year
- ☆271Oct 30, 2025Updated 7 months ago
- An all-in-one project for humanoid robots from locomotion to motion tracking.☆50Sep 10, 2025Updated 8 months ago
- ☆14Mar 17, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Learning Model for Aggressive Jumping Maneuvers☆31Mar 5, 2025Updated last year
- [Humanoids 2024 award finalist] Online DNN-Driven Nonlinear MPC for Stylistic Humanoid Robot Walking with Step Adjustment☆20Feb 5, 2025Updated last year
- Source code for the paper DiffuseLoco: Real-Time Legged Locomotion Control with Diffusion from Offline Datasets☆192Apr 14, 2025Updated last year
- Whole-Body Model-Predictive Control of Legged Robots with MuJoCo☆139Apr 22, 2026Updated last month
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆542Jul 25, 2025Updated 10 months ago
- Official Implementation of "Sampling-Based System Identification with Active Exploration for Legged Robot Sim2Real Learning"☆195Nov 26, 2025Updated 6 months ago
- A digital data-generation pipeline that synthesizes humanoid loco-manipulation data from 3D assets and video priors.☆249Updated this week
- ☆602Jan 17, 2026Updated 4 months ago
- Official implementation of Click-and-Traverse☆152May 20, 2026Updated 2 weeks ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Quadruped Tasks extension based on Isaac Lab.☆54Feb 23, 2026Updated 3 months ago
- This repository shows how to follow the guidelines from Pinocchio to generate walking gaits for a humanoid robot.☆15Aug 31, 2023Updated 2 years ago
- ICRA 2022 paper☆45Aug 30, 2024Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆1,248Aug 21, 2025Updated 9 months ago
- The official codebase of paper "GMT: General Motion Tracking for Humanoid Whole-Body Control"☆414Aug 8, 2025Updated 10 months ago
- ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.☆1,696May 27, 2026Updated last week
- beyondAMP provides a unified pipeline to integrate Adversarial Motion Priors (AMP) into any IsaacLab robot setup, with minimal modificati…☆254May 29, 2026Updated last week