[CVPR 2025 Highlight] SkillMimic: Learning Basketball Interaction Skills from Demonstrations
☆439Jun 30, 2025Updated last year
Alternatives and similar repositories for SkillMimic
Users that are interested in SkillMimic are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [SIGGRAPH 2025] SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations☆156Jul 24, 2025Updated last year
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆248Sep 4, 2024Updated 2 years ago
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆528Apr 21, 2026Updated 4 months ago
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆566Jul 25, 2025Updated last year
- ☆244Jun 1, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆371Feb 8, 2025Updated last year
- The official codebase of paper "GMT: General Motion Tracking for Humanoid Whole-Body Control"☆439Aug 8, 2025Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆1,283Aug 21, 2025Updated last year
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆350Feb 4, 2026Updated 7 months ago
- Visual Imitation Enables Contextual Humanoid Control. CoRL 2025, Best Student Paper Award.☆826Nov 25, 2025Updated 9 months ago
- ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.☆2,369Updated this week
- [arXiv 2025] VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation☆300Oct 3, 2025Updated 11 months ago
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆495May 2, 2025Updated last year
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆307Jul 10, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- [SIGGRAPH Asia 2025] Learning to Ball: Composing Policies for Long-Horizon Basketball Moves☆130Dec 5, 2025Updated 9 months ago
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆349Nov 3, 2025Updated 10 months ago
- [NeurIPS 2024 Spotlight] CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics☆176Feb 8, 2026Updated 6 months ago
- [RSS 2024]: Expressive Whole-Body Control for Humanoid Robots☆498Mar 30, 2025Updated last year
- ☆655Jan 17, 2026Updated 7 months ago
- A lightweight suite of motion imitation methods for training controllers.☆2,291Jun 23, 2026Updated 2 months ago
- [IROS 2025] Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies☆238Jun 16, 2025Updated last year
- [IROS 2024] Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation. [CoRL 2024] OmniH2O: Universal and Dexterou…☆1,062Feb 21, 2025Updated last year
- HOVER☆757Jul 30, 2025Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- ☆134Dec 1, 2024Updated last year
- The first behavioral foundation model to control a virtual physics-based humanoid agent for a wide range of whole-body tasks.☆791Jun 10, 2025Updated last year
- [CoRL 2025] TWIST: Teleoperated Whole-Body Imitation System☆811Nov 1, 2025Updated 10 months ago
- Official implementation of NeurIPS 2024 paper: "Omnigrasp: Simulated Humanoid Grasping on Diverse Objects".☆158Nov 17, 2025Updated 9 months ago
- ☆467Jun 12, 2025Updated last year
- [RSS 2025] AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control☆379Nov 19, 2025Updated 9 months ago
- [RSS 2025] "ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills"☆2,107Jan 6, 2026Updated 8 months ago
- Open-sourced code for "HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit".☆611Sep 1, 2025Updated last year
- [CoRL 2024] HumanPlus: Humanoid Shadowing and Imitation from Humans☆850Jul 1, 2024Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆247Jul 15, 2025Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆176Jul 29, 2025Updated last year
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆252Feb 24, 2024Updated 2 years ago
- ☆2,376Jul 24, 2026Updated last month
- Official implementation of the paper: "PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System"☆317Oct 14, 2025Updated 10 months ago
- Adversarial skill embeddings for training reusable controllers for physically simulated characters.☆1,120Dec 7, 2025Updated 9 months ago
- HumEnv is an SMPL humanoid environment enabling systematic model comparison and reproducibility☆123Apr 22, 2025Updated last year