[CVPR 2025 Highlight] SkillMimic: Learning Basketball Interaction Skills from Demonstrations
☆442Jun 30, 2025Updated last year
Alternatives and similar repositories for SkillMimic
Users that are interested in SkillMimic are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [SIGGRAPH 2025] SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations☆160Jul 24, 2025Updated last year
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆249Sep 4, 2024Updated 2 years ago
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆571Updated this week
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆534Apr 21, 2026Updated 5 months ago
- ☆247Jun 1, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆372Feb 8, 2025Updated last year
- The official codebase of paper "GMT: General Motion Tracking for Humanoid Whole-Body Control"☆442Aug 8, 2025Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆1,294Aug 21, 2025Updated last year
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆353Feb 4, 2026Updated 7 months ago
- Visual Imitation Enables Contextual Humanoid Control. CoRL 2025, Best Student Paper Award.☆830Nov 25, 2025Updated 10 months ago
- ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.☆2,402Updated this week
- [arXiv 2025] VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation☆301Oct 3, 2025Updated 11 months ago
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆499May 2, 2025Updated last year
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆312Jul 10, 2025Updated last year
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- [SIGGRAPH Asia 2025] Learning to Ball: Composing Policies for Long-Horizon Basketball Moves☆133Dec 5, 2025Updated 9 months ago
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆350Nov 3, 2025Updated 10 months ago
- [NeurIPS 2024 Spotlight] CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics☆178Feb 8, 2026Updated 7 months ago
- [RSS 2024]: Expressive Whole-Body Control for Humanoid Robots☆499Mar 30, 2025Updated last year
- ☆664Jan 17, 2026Updated 8 months ago
- A lightweight suite of motion imitation methods for training controllers.☆2,350Jun 23, 2026Updated 3 months ago
- [IROS 2025] Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies☆241Jun 16, 2025Updated last year
- [IROS 2024] Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation. [CoRL 2024] OmniH2O: Universal and Dexterou…☆1,072Feb 21, 2025Updated last year
- HOVER☆764Jul 30, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆135Dec 1, 2024Updated last year
- The first behavioral foundation model to control a virtual physics-based humanoid agent for a wide range of whole-body tasks.☆797Jun 10, 2025Updated last year
- [CoRL 2025] TWIST: Teleoperated Whole-Body Imitation System☆818Nov 1, 2025Updated 10 months ago
- ☆472Jun 12, 2025Updated last year
- Official implementation of NeurIPS 2024 paper: "Omnigrasp: Simulated Humanoid Grasping on Diverse Objects".☆158Nov 17, 2025Updated 10 months ago
- [RSS 2025] AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control☆382Nov 19, 2025Updated 10 months ago
- [RSS 2025] "ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills"☆2,118Jan 6, 2026Updated 8 months ago
- Open-sourced code for "HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit".☆616Sep 8, 2026Updated 2 weeks ago
- [CoRL 2024] HumanPlus: Humanoid Shadowing and Imitation from Humans☆852Jul 1, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆248Jul 15, 2025Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆176Jul 29, 2025Updated last year
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆252Feb 24, 2024Updated 2 years ago
- ☆2,424Jul 24, 2026Updated 2 months ago
- Official implementation of the paper: "PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System"☆321Oct 14, 2025Updated 11 months ago
- Adversarial skill embeddings for training reusable controllers for physically simulated characters.☆1,124Dec 7, 2025Updated 9 months ago
- HumEnv is an SMPL humanoid environment enabling systematic model comparison and reproducibility☆123Apr 22, 2025Updated last year