zju3dv / GVHMRLinks
Code for "GVHMR: World-Grounded Human Motion Recovery via Gravity-View Coordinates", Siggraph Asia 2024
☆1,343Updated 6 months ago
Alternatives and similar repositories for GVHMR
Users that are interested in GVHMR are comparing it to the libraries listed below
Sorting:
- TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos☆584Updated 7 months ago
- ☆976Updated last year
- [CVPR25 Oral (Top 3.3%)] Official code for paper "Reconstructing Humans with a Biomechanically Accurate Skeleton".☆595Updated 5 months ago
- HaMeR: Reconstructing Hands in 3D with Transformers☆849Updated 10 months ago
- PromptHMR: Promptable Human Mesh Recovery☆353Updated this week
- ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.☆1,304Updated this week
- [NeurIPS 2023] Official Code for "SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation"☆1,166Updated last week
- HumanML3D: A large and diverse 3d human motion-language dataset.☆1,356Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆1,159Updated 5 months ago
- Official implementation of "MoMask: Generative Masked Modeling of 3D Human Motions (CVPR2024)"☆1,224Updated last year
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆442Updated 9 months ago
- WiLoR: End-to-end 3D hand localization and reconstruction in-the-wild☆438Updated 6 months ago
- Character Animation Diffusion with Any Topology☆332Updated 3 months ago
- [NeurIPS 2023] Official implementation of the paper "Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset"☆809Updated 10 months ago
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆519Updated 6 months ago
- AnimationGPT:An AIGC tool for generating game combat motion assets☆455Updated last year
- The first behavioral foundation model to control a virtual physics-based humanoid agent for a wide range of whole-body tasks.☆727Updated 7 months ago
- (SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"☆288Updated 4 months ago
- The official PyTorch code for RoHM: Robust Human Motion Reconstruction via Diffusion.☆378Updated 10 months ago
- [NeurIPS 2024] Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation☆409Updated 8 months ago
- OmniControl: Control Any Joint at Any Time for Human Motion Generation, ICLR 2024☆402Updated last year
- Official PyTorch implementation of "Expressive Whole-Body 3D Gaussian Avatar", ECCV 2024.☆644Updated 8 months ago
- Official implementation for "Generating Diverse and Natural 3D Human Motions from Texts (CVPR2022)."☆673Updated last year
- An aggregation of human motion understanding research.☆264Updated this week
- Code release for the paper "DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control"☆201Updated 7 months ago
- The official implementation of Flexible Motion In-betweening with Diffusion Models, SIGGRAPH 2024☆243Updated last year
- This add-on allows you to edit, reshape and animate SMPL-H, SMPL-X, and SUPR bodies ("SMPL Bodies" for short) to your current Blender sce…☆261Updated last year
- [CVPR 2024] Official Code for "AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation☆331Updated 9 months ago
- ☆254Updated last month
- [ ECCV 2024 ] MotionLCM: This repo is the official implementation of "MotionLCM: Real-time Controllable Motion Generation via Latent Cons…☆440Updated 11 months ago