heyuanYao-pku / Control-VAELinks
☆188Updated 8 months ago
Alternatives and similar repositories for Control-VAE
Users that are interested in Control-VAE are comparing it to the libraries listed below
Sorting:
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆226Updated last year
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆78Updated last year
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆273Updated 3 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆157Updated last month
- ☆18Updated last year
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆271Updated 7 months ago
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆82Updated last year
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆56Updated 2 years ago
- ☆203Updated 3 months ago
- My code of SuperTrack: Motion Tracking for Physically Simulated Characters using Supervised Learning☆19Updated 2 years ago
- ☆40Updated 2 years ago
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆148Updated last week
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆332Updated last week
- ☆93Updated 10 months ago
- Official Implementation of "PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors" (SIGGRAPH 2023)☆37Updated 11 months ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆168Updated 10 months ago
- Official code for PDP☆52Updated 7 months ago
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆124Updated last year
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆220Updated last year
- Code for the SIGGRAPH 2022 submission Learning to Get Up☆31Updated 3 years ago
- implementaion of superTrack☆12Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆122Updated 2 years ago
- DeepMimic Mujoco version; Python only; No Bullet, No C++☆136Updated 4 years ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆67Updated last year
- Official implementation of NeurIPS 2021 paper: "Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation". This repo contains a…☆84Updated last year
- I love human motion retargeting.☆44Updated 2 months ago
- [SIGGRAPH 2025] SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations☆87Updated last month
- [NeurIPS 2024 Spotlight] CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics☆130Updated 3 months ago
- ☆99Updated 3 months ago
- [CVPR 2025] InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation☆70Updated 2 weeks ago