nv-tlabs / pacer
Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion".
☆72Updated last year
Alternatives and similar repositories for pacer:
Users that are interested in pacer are comparing it to the libraries listed below
- Official implementation of TRACE, the TRAjectory Diffusion Model for Controllable PEdestrians, from the CVPR 2023 paper: "Trace and Pace:…☆90Updated 4 months ago
- code for CVPR'24 "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆112Updated 11 months ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆69Updated last year
- ☆81Updated 4 months ago
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆181Updated last month
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆57Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆45Updated last month
- Companion tools and website for CIRCLE dataset.☆48Updated last year
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆193Updated last month
- Official implementation of NeurIPS 2021 paper: "Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation". This repo contains a…☆82Updated last year
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆211Updated last year
- Official implementation of the paper "PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios" (CVPR 2024).☆65Updated 8 months ago
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆105Updated 3 weeks ago
- HumEnv is an SMPL humanoid environment enabling systematic model comparison and reproducibility☆92Updated last month
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆75Updated last year
- ☆70Updated last month
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆204Updated 6 months ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆57Updated last year
- ☆168Updated 2 months ago
- ☆180Updated 5 months ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆108Updated 2 years ago
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆65Updated this week
- code release of paper "DIMOS: Synthesizing Diverse Human Motions in 3D Indoor Scenes"☆87Updated last week
- Codebase for SIGGRAPH 2023 Paper: Simulation and Retargeting of Complex Multi-Character Interactions☆22Updated last year
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆149Updated 4 months ago
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆51Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆140Updated 2 weeks ago
- Unify text-motion datasets (like BABEL, HumanML3D, KIT-ML) into a common motion-text representation.☆42Updated last year
- ☆3Updated last year
- Author's implementation of Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments (ICCV 2023)☆32Updated last year