nv-tlabs / pacer
Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion".
☆75Updated last year
Alternatives and similar repositories for pacer:
Users that are interested in pacer are comparing it to the libraries listed below
- Official implementation of TRACE, the TRAjectory Diffusion Model for Controllable PEdestrians, from the CVPR 2023 paper: "Trace and Pace:…☆90Updated 5 months ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆72Updated last year
- ☆82Updated 5 months ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆47Updated 2 months ago
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆191Updated 2 months ago
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆212Updated last year
- Official implementation of NeurIPS 2021 paper: "Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation". This repo contains a…☆82Updated last year
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆59Updated last year
- code for CVPR'24 "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆122Updated last year
- HumEnv is an SMPL humanoid environment enabling systematic model comparison and reproducibility☆92Updated 2 months ago
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆58Updated last year
- Companion tools and website for CIRCLE dataset.☆50Updated last year
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆209Updated 2 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆142Updated last month
- Official implementation of the paper "PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios" (CVPR 2024).☆66Updated 9 months ago
- ☆94Updated 7 months ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆208Updated 7 months ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆111Updated 2 years ago
- ☆5Updated last year
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆127Updated this week
- Unify text-motion datasets (like BABEL, HumanML3D, KIT-ML) into a common motion-text representation.☆46Updated last year
- ☆173Updated 3 months ago
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆75Updated last year
- Official implementation of NeurIPS 2024 paper: "Omnigrasp: Simulated Humanoid Grasping on Diverse Objects".☆76Updated 2 months ago
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆110Updated last month
- Codebase for SIGGRAPH 2023 Paper: Simulation and Retargeting of Complex Multi-Character Interactions☆23Updated last year
- ☆184Updated 6 months ago
- Author's implementation of Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments (ICCV 2023)☆32Updated last year
- ☆41Updated 2 years ago
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆69Updated 3 weeks ago