☆614Jul 16, 2023Updated 3 years ago
Alternatives and similar repositories for CALM
Users that are interested in CALM are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Adversarial skill embeddings for training reusable controllers for physically simulated characters.☆1,120Dec 7, 2025Updated 9 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆176Jul 29, 2025Updated last year
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆128Apr 17, 2024Updated 2 years ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆248Sep 4, 2024Updated 2 years ago
- ☆111Oct 29, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆219Dec 30, 2024Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆1,283Aug 21, 2025Updated last year
- [ICLR 2023] DiffMimic: Efficient Motion Mimicking with Differentiable Physics https://arxiv.org/abs/2304.03274☆307Jan 22, 2025Updated last year
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆371Feb 8, 2025Updated last year
- Official implementation for SIGGRAPH 2023 paper "Learning Physically Simulated Tennis Skills from Broadcast Videos"☆343Dec 5, 2025Updated 9 months ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆124Jan 30, 2023Updated 3 years ago
- ☆244Jun 1, 2025Updated last year
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆349Nov 3, 2025Updated 10 months ago
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆124Mar 2, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆307Jul 10, 2025Updated last year
- [CVPR 2025 Highlight] SkillMimic: Learning Basketball Interaction Skills from Demonstrations☆439Jun 30, 2025Updated last year
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆495May 2, 2025Updated last year
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆247Jul 15, 2025Updated last year
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆110Nov 6, 2023Updated 2 years ago
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆58Oct 20, 2023Updated 2 years ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆91Mar 14, 2024Updated 2 years ago
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆252Feb 24, 2024Updated 2 years ago
- The official implementation of the paper "Human Motion Diffusion as a Generative Prior"☆525Apr 21, 2026Updated 4 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆566Jul 25, 2025Updated last year
- Motion imitation with deep reinforcement learning.☆3,091Nov 27, 2025Updated 9 months ago
- ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.☆2,369Updated this week
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆528Apr 21, 2026Updated 4 months ago
- ☆290Aug 4, 2025Updated last year
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆169Jun 19, 2022Updated 4 years ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆71Feb 23, 2026Updated 6 months ago
- [NeurIPS 2023] Official implementation of the paper "Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset"☆893Mar 3, 2025Updated last year
- Isaac Gym Reinforcement Learning Environments☆2,953Oct 26, 2024Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- code release of paper "DIMOS: Synthesizing Diverse Human Motions in 3D Indoor Scenes"☆109Mar 15, 2025Updated last year
- DNO: Optimizing Diffusion Noise Can Serve As Universal Motion Priors☆167Jan 31, 2026Updated 7 months ago
- ☆85Jun 9, 2022Updated 4 years ago
- (SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"☆309Sep 25, 2025Updated 11 months ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆203Oct 26, 2024Updated last year
- The official implementation of Flexible Motion In-betweening with Diffusion Models, SIGGRAPH 2024☆272Sep 17, 2024Updated last year
- Character Controllers using Motion VAEs☆323Feb 19, 2021Updated 5 years ago