heyuanYao-pku / MoConVQ
☆78Updated 3 months ago
Alternatives and similar repositories for MoConVQ:
Users that are interested in MoConVQ are comparing it to the libraries listed below
- Official Implementation of SIGGRAPH Asia 2023 (TOG) Paper: Object Motion Guided Human Motion Synthesis☆137Updated last year
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆57Updated last year
- ☆168Updated last year
- ☆88Updated 6 months ago
- code release of paper "DIMOS: Synthesizing Diverse Human Motions in 3D Indoor Scenes"☆82Updated last year
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆128Updated 3 months ago
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆151Updated last month
- Codebase for SIGGRAPH 2023 Paper: Simulation and Retargeting of Complex Multi-Character Interactions☆21Updated last year
- The official implementation of Flexible Motion In-betweening with Diffusion Models, SIGGRAPH 2024☆136Updated 4 months ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆62Updated 10 months ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆69Updated 2 months ago
- TL_Control Project☆41Updated last year
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆100Updated 11 months ago
- "IMoS: Intent-Driven Fullbody Motion Synthesis for Human-Object Interaction". Proceeding of EUROGRAPHICS 2023.☆86Updated last year
- codes for paper "Pose-aware Attention Network for Flexible Motion Retargeting by Body Part" (TVCG2023)☆125Updated 10 months ago
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆68Updated last year
- code for CVPR'24 "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆110Updated 9 months ago
- Companion tools and website for CIRCLE dataset.☆46Updated last year
- Unify text-motion datasets (like BABEL, HumanML3D, KIT-ML) into a common motion-text representation.☆38Updated last year
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆59Updated last week
- ☆1Updated 10 months ago
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆22Updated last year
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆75Updated last year
- ☆35Updated 5 months ago
- ☆46Updated 6 months ago
- Author's implementation of Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments (ICCV 2023)☆33Updated last year
- Official implementation of TeSMo, a method for text-controlled scene-aware motion generation, from the ECCV 2024 paper: "Generating Human…☆23Updated 6 months ago
- [ICLR 2025] Pytorch Implementation of "Aligning Motion Generation with Human Perceptions".☆38Updated this week
- Code of [CVPR 2024] "Semantics-aware Motion Retargeting with Vision-Language Models"☆33Updated 5 months ago
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆51Updated last year