☆110Oct 29, 2024Updated last year
Alternatives and similar repositories for MoConVQ
Users that are interested in MoConVQ are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆219Dec 30, 2024Updated last year
- (SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"☆307Sep 25, 2025Updated 10 months ago
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆487May 2, 2025Updated last year
- ☆42Oct 19, 2022Updated 3 years ago
- [CVPR 2024] Arbitrary Motion Style Transfer with Multi-condition Motion Latent Diffusion Model☆83Oct 30, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Motion Puzzle - Official PyTorch implementation☆119Sep 28, 2022Updated 3 years ago
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆129Apr 17, 2024Updated 2 years ago
- ☆124Jul 22, 2026Updated last week
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆25May 5, 2026Updated 2 months ago
- ☆13Feb 22, 2025Updated last year
- [NeurIPS 2024] Official implementation of InterControl☆83Feb 20, 2025Updated last year
- Reference implementation of "Control Operators for Interactive Character Animation"☆85Dec 26, 2025Updated 7 months ago
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆247Jul 15, 2025Updated last year
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆91Mar 14, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- [Open-source Project] UniMoCap: community implementation to unify the text-motion datasets (HumanML3D, KIT-ML, and BABEL) and whole-body …☆202Jan 4, 2024Updated 2 years ago
- ☆55Jun 10, 2024Updated 2 years ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆31Jul 19, 2024Updated 2 years ago
- The official implementation of Flexible Motion In-betweening with Diffusion Models, SIGGRAPH 2024☆269Sep 17, 2024Updated last year
- ☆22Apr 17, 2024Updated 2 years ago
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆364Feb 8, 2025Updated last year
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆557Jul 25, 2025Updated last year
- Official code for the paper "Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer"☆61Mar 2, 2025Updated last year
- Codebase for SIGGRAPH 2023 Paper: Simulation and Retargeting of Complex Multi-Character Interactions☆29Jul 10, 2023Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆202Oct 26, 2024Updated last year
- The official implementation of the paper "Human Motion Diffusion as a Generative Prior"☆526Apr 21, 2026Updated 3 months ago
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆347Nov 3, 2025Updated 8 months ago
- Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)☆16Feb 20, 2023Updated 3 years ago
- [NeurIPS 2023] Act As You Wish: Fine-Grained Control of Motion Diffusion Model with Hierarchical Semantic Graphs☆129Nov 15, 2023Updated 2 years ago
- ☆57Jul 30, 2024Updated last year
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆293Jul 10, 2025Updated last year
- [ICLR 2025] Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation☆53Mar 13, 2025Updated last year
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆113Sep 16, 2025Updated 10 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Retargeting of the ZeroEGGs dataset onto a common character☆41Sep 16, 2025Updated 10 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆177Jul 29, 2025Updated last year
- [AAAI 2025] Official repo for paper "MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controls"☆130Jan 18, 2025Updated last year
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆70Feb 23, 2026Updated 5 months ago
- Retargeting of the InterAct dataset onto a common skeleton☆26Sep 16, 2025Updated 10 months ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆1,272Aug 21, 2025Updated 11 months ago
- [ICCV2025] SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation☆32Jul 25, 2025Updated last year