(SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"
☆310Oct 1, 2026Updated 3 weeks ago
Alternatives and similar repositories for CAMDM
Users that are interested in CAMDM are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆207Oct 26, 2024Updated 2 years ago
- OmniControl: Control Any Joint at Any Time for Human Motion Generation, ICLR 2024☆435Jun 14, 2024Updated 2 years ago
- The official implementation of Flexible Motion In-betweening with Diffusion Models, SIGGRAPH 2024☆284Sep 17, 2024Updated 2 years ago
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆503May 2, 2025Updated last year
- ☆121Sep 3, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆112Oct 29, 2024Updated 2 years ago
- Reference implementation of "Control Operators for Interactive Character Animation"☆98Aug 3, 2026Updated 2 months ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆95Nov 4, 2024Updated last year
- ☆291Aug 4, 2025Updated last year
- ☆125Jul 8, 2024Updated 2 years ago
- DNO: Optimizing Diffusion Noise Can Serve As Universal Motion Priors☆169Jan 31, 2026Updated 8 months ago
- Character Animation Tools for Python.☆267Dec 19, 2023Updated 2 years ago
- The official implementation of the paper "Human Motion Diffusion as a Generative Prior"☆529Apr 21, 2026Updated 6 months ago
- [CVPR 2024] Arbitrary Motion Style Transfer with Multi-condition Motion Latent Diffusion Model☆85Oct 30, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- [NeurIPS 2023] Official implementation of the paper "Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset"☆905Mar 3, 2025Updated last year
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆31Jul 19, 2024Updated 2 years ago
- ☆219Jan 31, 2026Updated 8 months ago
- Personal pipeline for batch retargeting kinematic motions (BVH) between different skeletons with the help of Auto-Rig Pro in Blender.☆41Oct 10, 2024Updated 2 years ago
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆323Jul 10, 2025Updated last year
- [ ECCV 2024 ] MotionLCM: This repo is the official implementation of "MotionLCM: Real-time Controllable Motion Generation via Latent Cons…☆469Sep 23, 2026Updated last month
- [CVPR 2024] Official Implementation of "Seamless Human Motion Composition with Blended Positional Encodings".☆277May 22, 2024Updated 2 years ago
- Official repository for "MMM: Generative Masked Motion Model" (CVPR 2024 -- Highlight)☆133Jul 5, 2025Updated last year
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆143May 27, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆97Apr 1, 2025Updated last year
- A motion generation model learned from a single example [SIGGRAPH 2022]☆414Jun 28, 2024Updated 2 years ago
- The official implementation of the paper "MAS: Multiview Ancestral Sampling for 3D Motion Generation Using 2D Diffusion"☆127Nov 5, 2023Updated 2 years ago
- Code release for the paper "DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control"☆271Mar 29, 2026Updated 7 months ago
- [CVPR 2023] Executing your Commands via Motion Diffusion in Latent Space, a fast and high-quality motion diffusion model☆753Jul 11, 2023Updated 3 years ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆71Feb 23, 2026Updated 8 months ago
- ☆325Aug 13, 2025Updated last year
- Retargeting of the InterAct dataset onto a common skeleton☆27Sep 16, 2025Updated last year
- Official code for the paper "Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer"☆61Mar 2, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆63Aug 3, 2024Updated 2 years ago
- Official repository for "MaskControl: Spatio-Temporal Control for Masked Motion Synthesis" ICCV 2025 (Oral & Award Candidate)☆167Nov 9, 2025Updated 11 months ago
- Official implementation of "MoMask: Generative Masked Modeling of 3D Human Motions (CVPR2024)"☆1,339Sep 13, 2024Updated 2 years ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆177Jul 29, 2025Updated last year
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆249Jul 15, 2025Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆125Jan 30, 2023Updated 3 years ago
- The modified 272-dimensional motion representation processing script.☆241Oct 24, 2025Updated last year