ZhengyiLuo / UHC
Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).
☆216Updated last year
Alternatives and similar repositories for UHC
Users that are interested in UHC are comparing it to the libraries listed below
Sorting:
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆208Updated 3 months ago
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆220Updated 3 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆146Updated 2 months ago
- ☆186Updated 7 months ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆73Updated last year
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆181Updated 3 weeks ago
- ☆176Updated 4 months ago
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆76Updated last year
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆211Updated 8 months ago
- ☆84Updated 6 months ago
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆53Updated 2 years ago
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆163Updated 2 years ago
- Official implementation of NeurIPS 2021 paper: "Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation". This repo contains a…☆82Updated last year
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆157Updated 6 months ago
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆40Updated 3 weeks ago
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆122Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆114Updated 2 years ago
- ☆95Updated 7 months ago
- A Multi-Task Dataset for Simulated Humanoid Control☆190Updated last month
- HumEnv is an SMPL humanoid environment enabling systematic model comparison and reproducibility☆97Updated 3 weeks ago
- codes for paper "Pose-aware Attention Network for Flexible Motion Retargeting by Body Part" (TVCG2023)☆134Updated last year
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆62Updated last year
- Code for imitation learning with muscle / torque☆7Updated 5 months ago
- This is a repository for GraspXL, which can generate objective-drive grasping motions for 500k+ objects with different dexterous hands.☆171Updated last month
- Official Implementation of SIGGRAPH Asia 2023 (TOG) Paper: Object Motion Guided Human Motion Synthesis☆166Updated last year
- An aggregation of human motion understanding research.☆130Updated last week
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆76Updated last year
- Code for the SIGGRAPH 2022 submission Learning to Get Up☆27Updated 2 years ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆49Updated 3 months ago
- Official code release for CVPR 2022 paper D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions☆89Updated last year