Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).
☆251Feb 24, 2024Updated 2 years ago
Alternatives and similar repositories for UHC
Users that are interested in UHC are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆84Oct 4, 2023Updated 2 years ago
- Official implementation of NeurIPS 2021 paper: "Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation". This repo contains a…☆84Oct 12, 2023Updated 2 years ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆1,255Aug 21, 2025Updated 9 months ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆243Sep 4, 2024Updated last year
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆341Nov 3, 2025Updated 7 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆357Feb 8, 2025Updated last year
- Adversarial skill embeddings for training reusable controllers for physically simulated characters.☆1,101Dec 7, 2025Updated 6 months ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆125Jan 30, 2023Updated 3 years ago
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆123Mar 2, 2025Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆178Jul 29, 2025Updated 10 months ago
- ☆234Jun 1, 2025Updated last year
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆170Jun 19, 2022Updated 3 years ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆70Feb 23, 2026Updated 3 months ago
- Official implementation for SIGGRAPH 2023 paper "Learning Physically Simulated Tennis Skills from Broadcast Videos"☆330Dec 5, 2025Updated 6 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆220Dec 30, 2024Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆64Feb 3, 2025Updated last year
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆128Apr 17, 2024Updated 2 years ago
- Tools to load, process and visualize motion capture data☆635Dec 22, 2022Updated 3 years ago
- Solving Optical MoCap Automatically☆251Jan 18, 2023Updated 3 years ago
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆109Nov 6, 2023Updated 2 years ago
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆276Jul 10, 2025Updated 11 months ago
- Motion and Shape Capture from Sparse Markers☆279Mar 23, 2022Updated 4 years ago
- [IJCV 2024] InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions☆324Jul 20, 2024Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- [CVPR 2025 Highlight] SkillMimic: Learning Basketball Interaction Skills from Demonstrations☆422Jun 30, 2025Updated 11 months ago
- [ICLR 2023] DiffMimic: Efficient Motion Mimicking with Differentiable Physics https://arxiv.org/abs/2304.03274☆307Jan 22, 2025Updated last year
- Motion Puzzle - Official PyTorch implementation☆119Sep 28, 2022Updated 3 years ago
- [NeurIPS 2023] Official implementation of the paper "Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset"☆868Mar 3, 2025Updated last year
- PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time The implementation is based on [SIGGRAPH Aisa'20](https://vcai.mpi…☆211Apr 20, 2022Updated 4 years ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆165Aug 31, 2021Updated 4 years ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆91Mar 14, 2024Updated 2 years ago
- Data preparation and loader for AMASS☆986Jul 25, 2024Updated last year
- Character Animation Tools for Python.☆266Dec 19, 2023Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Official PyTorch implementation of the paper "TEMOS: Generating diverse human motions from textual descriptions", ECCV 2022 (Oral)☆451Dec 13, 2023Updated 2 years ago
- Official Implementation of "PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors" (SIGGRAPH 2023)☆41Sep 20, 2024Updated last year
- The official implementation of the paper "Human Motion Diffusion as a Generative Prior"☆524Apr 21, 2026Updated last month
- ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.☆1,710May 27, 2026Updated 2 weeks ago
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆248Jul 15, 2025Updated 11 months ago
- [CVPR 2023] Executing your Commands via Motion Diffusion in Latent Space, a fast and high-quality motion diffusion model☆740Jul 11, 2023Updated 2 years ago
- ☆110Oct 29, 2024Updated last year