ZhengyiLuo / UHC
Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).
☆206Updated 11 months ago
Alternatives and similar repositories for UHC:
Users that are interested in UHC are comparing it to the libraries listed below
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆151Updated last month
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆170Updated 3 weeks ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆134Updated 2 months ago
- ☆164Updated last month
- ☆174Updated 3 months ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆565Updated this week
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆62Updated 10 months ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆128Updated 3 months ago
- ☆78Updated 3 months ago
- Official code release for the paper "PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction"☆197Updated 4 months ago
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆68Updated last year
- Official implementation of NeurIPS 2021 paper: "Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation". This repo contains a…☆81Updated last year
- A Multi-Task Dataset for Simulated Humanoid Control☆177Updated 4 months ago
- A library for human kinematic motion and numerical optimization solvers to apply human motion☆123Updated this week
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆51Updated last year
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆154Updated 2 years ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆107Updated 2 years ago
- Official implementation of NeurIPS 2024 paper: "Omnigrasp: Simulated Humanoid Grasping on Diverse Objects".☆53Updated this week
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆56Updated last year
- HumEnv is an SMPL humanoid environment enabling systematic model comparison and reproducibility☆83Updated this week
- Code for imitation learning with muscle / torque☆7Updated last month
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆197Updated this week
- code for CVPR'24 "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆110Updated 9 months ago
- ☆168Updated last year
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆75Updated last year
- ☆42Updated last year
- This is a repository for GraspXL, which can generate objective-drive grasping motions for 500k+ objects with different dexterous hands.☆131Updated last month
- Official implementation for SIGGRAPH 2023 paper "Learning Physically Simulated Tennis Skills from Broadcast Videos"☆243Updated 5 months ago
- ☆1Updated 10 months ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆44Updated 2 months ago