xupei0610 / AdaptNet
[SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control
☆59Updated last year
Alternatives and similar repositories for AdaptNet:
Users that are interested in AdaptNet are comparing it to the libraries listed below
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆112Updated 2 years ago
- ☆82Updated 5 months ago
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆58Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆142Updated last month
- ☆5Updated last year
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆75Updated last year
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆70Updated 5 months ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆72Updated last year
- Codebase for SIGGRAPH 2023 Paper: Simulation and Retargeting of Complex Multi-Character Interactions☆23Updated last year
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆69Updated 3 weeks ago
- Author's implementation of Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments (ICCV 2023)☆32Updated last year
- code release of paper "DIMOS: Synthesizing Diverse Human Motions in 3D Indoor Scenes"☆87Updated last month
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆155Updated 5 months ago
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆75Updated last year
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆52Updated 2 years ago
- ☆94Updated 9 months ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆46Updated 2 months ago
- ☆94Updated 7 months ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆47Updated 2 months ago
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆110Updated last month
- ☆41Updated 2 years ago
- Companion tools and website for CIRCLE dataset.☆50Updated 2 years ago
- Official implementation of NeurIPS 2021 paper: "Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation". This repo contains a…☆82Updated last year
- Unify text-motion datasets (like BABEL, HumanML3D, KIT-ML) into a common motion-text representation.☆46Updated last year
- Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors☆101Updated 8 months ago
- Official Implementation of SIGGRAPH Asia 2023 (TOG) Paper: Object Motion Guided Human Motion Synthesis☆158Updated last year
- A library for human kinematic motion and numerical optimization solvers to apply human motion☆129Updated last week
- ☆42Updated 8 months ago
- ☆72Updated 2 months ago
- [CVPR'19 Best Paper Finalist] Extracting 3D human motion and contact forces from a single video☆46Updated last year