venite-xjc / SuperTrackLinks
My code of SuperTrack: Motion Tracking for Physically Simulated Characters using Supervised Learning
☆19Updated 2 years ago
Alternatives and similar repositories for SuperTrack
Users that are interested in SuperTrack are comparing it to the libraries listed below
Sorting:
- ☆188Updated 8 months ago
- Official Implementation of "PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors" (SIGGRAPH 2023)☆37Updated last year
- ☆99Updated 3 months ago
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆274Updated 3 months ago
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆226Updated last year
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆77Updated last year
- ☆18Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆158Updated last month
- [CVPR 2025] InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation☆79Updated last week
- official code repository for papar: "Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthes…☆13Updated last month
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆168Updated 10 months ago
- ☆93Updated 10 months ago
- [NeurIPS 2024 Spotlight] CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics☆131Updated 3 months ago
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆339Updated last week
- implementaion of superTrack☆12Updated last year
- [SIGGRAPH 2025] SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations☆87Updated last month
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆192Updated 2 months ago
- Official code for PDP☆52Updated 7 months ago
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆159Updated last week
- ☆204Updated 3 months ago
- This is a repository for GraspXL, which can generate objective-drive grasping motions for 500k+ objects with different dexterous hands.☆198Updated 3 months ago
- This is the code repository for the paper: Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Inte…☆35Updated last year
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆84Updated last year
- Code release for the paper "DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control"☆145Updated 3 months ago
- ☆40Updated 2 years ago
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆274Updated 7 months ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆67Updated last year
- [SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing☆49Updated last month
- Official code release for CVPR 2022 paper D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions☆90Updated last year
- Code for the SIGGRAPH 2022 submission Learning to Get Up☆31Updated 3 years ago