Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"
☆166Aug 31, 2021Updated 4 years ago
Alternatives and similar repositories for ScaDiver
Users that are interested in ScaDiver are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Tools to load, process and visualize motion capture data☆636Dec 22, 2022Updated 3 years ago
- Official implementation of NeurIPS 2021 paper: "Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation". This repo contains a…☆84Oct 12, 2023Updated 2 years ago
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆170Jun 19, 2022Updated 4 years ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆125Jan 30, 2023Updated 3 years ago
- Character Controllers using Motion VAEs☆322Feb 19, 2021Updated 5 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Interactive Character Control☆61Jan 7, 2021Updated 5 years ago
- PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time The implementation is based on [SIGGRAPH Aisa'20](https://vcai.mpi…☆210Apr 20, 2022Updated 4 years ago
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆24Mar 18, 2024Updated 2 years ago
- Motion Reconstruction Code and Data for Skills from Videos (SFV)☆331Sep 16, 2022Updated 3 years ago
- Author's implementation of Learning a Family of Motor Skills from a Single Motion Clip (SIGGRAPH 2021 Technical Paper)☆165Aug 25, 2021Updated 4 years ago
- Source code for the article "Joint Limits"☆85Aug 14, 2024Updated last year
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆252Feb 24, 2024Updated 2 years ago
- SRBTrack: Terrain-Adaptive Tracking of a Single-Rigid-Body Character Using Momentum-Mapped Space-Time Optimization, Adaptive Tracking of …☆63Jun 6, 2026Updated 3 weeks ago
- ☆13Sep 20, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆78Aug 5, 2022Updated 3 years ago
- [SCA2021] A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control☆15May 9, 2023Updated 3 years ago
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆146Nov 4, 2021Updated 4 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆60Apr 30, 2021Updated 5 years ago
- A library for machine learning research on motion capture data☆364Sep 1, 2022Updated 3 years ago
- Fork of https://github.com/xbpeng/DeepMimic☆14Sep 10, 2020Updated 5 years ago
- An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]☆1,713Jul 12, 2024Updated last year
- Adversarial skill embeddings for training reusable controllers for physically simulated characters.☆1,107Dec 7, 2025Updated 6 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆178Jul 29, 2025Updated 11 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆59Mar 27, 2023Updated 3 years ago
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆123Mar 2, 2025Updated last year
- Motion imitation with deep reinforcement learning.☆3,048Nov 27, 2025Updated 7 months ago
- ☆220Dec 30, 2024Updated last year
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆133Apr 25, 2024Updated 2 years ago
- ☆45Nov 4, 2021Updated 4 years ago
- ☆61Aug 3, 2024Updated last year
- Synthesizing Long-Term 3D Human Motion and Interaction in 3D in CVPR2021☆96Dec 27, 2021Updated 4 years ago
- Mode-Adaptive Neural Networks for Quadraped Motion Control☆110May 1, 2021Updated 5 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Ubisoft La Forge Animation Dataset☆1,516Sep 10, 2022Updated 3 years ago
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆84Oct 4, 2023Updated 2 years ago
- A motion generation model learned from a single example [SIGGRAPH 2022]☆411Jun 28, 2024Updated 2 years ago
- [MIG2021] Deep Reinforcement Learning with Particle Filtering Policy Network for Physics-Based Character Control☆18Feb 25, 2022Updated 4 years ago
- ☆82Jun 9, 2022Updated 4 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆18Aug 12, 2021Updated 4 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Feb 9, 2019Updated 7 years ago