Scrawk / Brunetons-Improved-Atmospheric-ScatteringLinks
A Unity port of Brunetons improved atmospheric scattering
☆369Updated 3 years ago
Alternatives and similar repositories for Brunetons-Improved-Atmospheric-Scattering
Users that are interested in Brunetons-Improved-Atmospheric-Scattering are comparing it to the libraries listed below
Sorting:
- ☆306Updated 2 years ago
- A physically based screen space ambient occulsion post processing effect☆324Updated 6 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆298Updated 8 months ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- ☆497Updated last year
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆547Updated 4 years ago
- Terrain topology algorithms in Unity☆442Updated 3 years ago
- Procedural Virtual Texture with Unity Terrain☆256Updated 6 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆325Updated 3 years ago
- Atmospheric Scattering for Unity☆672Updated 2 years ago
- Procedural water shader for general use.☆310Updated 5 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆509Updated 7 years ago
- Volume cloud for Unity3D☆656Updated 4 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆731Updated 4 years ago
- A volumetric fog implementation in Unity.☆289Updated 5 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆800Updated 2 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆193Updated 2 months ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆187Updated 6 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆151Updated 6 years ago
- Order-independent Transparent in Unity☆264Updated 4 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆111Updated last year
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆194Updated 5 years ago