Scrawk / Brunetons-Improved-Atmospheric-ScatteringLinks
A Unity port of Brunetons improved atmospheric scattering
☆368Updated 3 years ago
Alternatives and similar repositories for Brunetons-Improved-Atmospheric-Scattering
Users that are interested in Brunetons-Improved-Atmospheric-Scattering are comparing it to the libraries listed below
Sorting:
- ☆305Updated 2 years ago
- A physically based screen space ambient occulsion post processing effect☆323Updated 6 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆296Updated 8 months ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Atmospheric Scattering for Unity☆670Updated 2 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- ☆496Updated last year
- Volumetric clouds in Unity☆205Updated 2 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- A volumetric fog implementation in Unity.☆289Updated 4 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆324Updated 3 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆545Updated 4 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- Order-independent Transparent in Unity☆264Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆800Updated 2 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆149Updated 6 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆728Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆132Updated 6 years ago
- Volume cloud for Unity3D☆653Updated 4 years ago
- Procedural Virtual Texture with Unity Terrain☆252Updated 6 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆194Updated 5 years ago
- Terrain topology algorithms in Unity☆442Updated 3 years ago
- Procedural water shader for general use.☆310Updated 5 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆509Updated 7 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆109Updated last year
- Alloy physical shader framework for Unity.☆278Updated 7 years ago
- An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.☆204Updated 8 years ago