Scrawk / Brunetons-Improved-Atmospheric-ScatteringLinks
A Unity port of Brunetons improved atmospheric scattering
☆370Updated 3 years ago
Alternatives and similar repositories for Brunetons-Improved-Atmospheric-Scattering
Users that are interested in Brunetons-Improved-Atmospheric-Scattering are comparing it to the libraries listed below
Sorting:
- ☆307Updated 2 years ago
- A physically based screen space ambient occulsion post processing effect☆328Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆285Updated 7 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆298Updated 10 months ago
- Atmospheric Scattering for Unity☆673Updated 3 years ago
- A ocean using Phillips spectrum in Unity☆284Updated 3 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆372Updated 5 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆551Updated 4 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆332Updated 4 years ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- ☆505Updated last year
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆737Updated 4 years ago
- Procedural water shader for general use.☆313Updated 5 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆374Updated 8 years ago
- Skybox shader with volumetric clouds☆459Updated 8 years ago
- Terrain topology algorithms in Unity☆444Updated 3 years ago
- Volume cloud for Unity3D☆658Updated 5 years ago
- A volumetric fog implementation in Unity.☆290Updated 5 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆510Updated 7 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆460Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆257Updated 6 years ago
- Order-independent Transparent in Unity☆265Updated 5 years ago
- An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.☆204Updated 8 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆806Updated 2 years ago
- Alloy physical shader framework for Unity.☆279Updated 7 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆431Updated 6 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆151Updated 6 years ago