Scrawk / Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
☆366Updated 3 years ago
Alternatives and similar repositories for Brunetons-Improved-Atmospheric-Scattering:
Users that are interested in Brunetons-Improved-Atmospheric-Scattering are comparing it to the libraries listed below
- ☆304Updated 2 years ago
- A physically based screen space ambient occulsion post processing effect☆322Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆294Updated 7 months ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆320Updated 3 years ago
- Volumetric clouds in Unity☆205Updated 2 years ago
- Atmospheric Scattering for Unity☆668Updated 2 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- ☆492Updated last year
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆539Updated 4 years ago
- A volumetric fog implementation in Unity.☆288Updated 4 years ago
- Procedural Virtual Texture with Unity Terrain☆251Updated 6 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆724Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆794Updated 2 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆149Updated 6 years ago
- Volume cloud for Unity3D☆653Updated 4 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆131Updated 6 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆191Updated 3 weeks ago
- Terrain topology algorithms in Unity☆441Updated 3 years ago
- An open source screen space reflections implementation for Unity3D 5.☆385Updated 7 years ago
- Order-independent Transparent in Unity☆263Updated 4 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆430Updated 6 years ago
- Procedural water shader for general use.☆310Updated 5 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆109Updated last year
- Brunetons ocean in Unity☆130Updated 3 years ago