TheMasonX / UnityPCSSLinks
Nvidia's PCSS soft shadow algorithm implemented in Unity
☆770Updated 6 years ago
Alternatives and similar repositories for UnityPCSS
Users that are interested in UnityPCSS are comparing it to the libraries listed below
Sorting:
- Volumetric Fog for Unity☆805Updated 5 years ago
- Skybox shader with volumetric clouds☆465Updated 8 years ago
- Animating grass shader for Unity☆523Updated 9 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,008Updated last year
- vertex normal editor for Unity☆748Updated 5 years ago
- Global fog effect for Unity☆972Updated 10 years ago
- Volume cloud for Unity3D☆664Updated 5 years ago
- Screen space multiple scattering for Unity.☆739Updated 4 months ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆610Updated 6 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆374Updated 8 years ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆715Updated 11 months ago
- Unity 5.3 Vertex Painter☆924Updated 5 years ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆852Updated 4 years ago
- Bloom effect for Unity☆1,006Updated 8 years ago
- Test of a frosted glass material in Unity.☆893Updated last year
- Motion blur post-processing effect for Unity☆658Updated 8 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆464Updated 6 years ago
- Kamakura Shaders☆353Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆559Updated 4 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.