Scrawk / Ceto
Ceto: Ocean system for Unity
☆1,043Updated 3 years ago
Alternatives and similar repositories for Ceto:
Users that are interested in Ceto are comparing it to the libraries listed below
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆843Updated 3 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,001Updated 3 months ago
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.☆905Updated 4 years ago
- Global fog effect for Unity☆939Updated 9 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,103Updated 2 years ago
- Water Buoyancy Simulation for Unity☆929Updated 5 years ago
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjec…☆1,280Updated 2 years ago
- Test of a frosted glass material in Unity.☆864Updated 9 months ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆595Updated 4 years ago
- Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline …☆798Updated 6 years ago
- Volume cloud for Unity3D☆650Updated 4 years ago
- ☆916Updated 11 months ago
- Next gen iteration of the unity community ocean shader☆1,052Updated 4 years ago
- A Unity plugin to create curved content in real-time with bézier curves☆1,067Updated last year
- A Collection of Shader For URP(LWRP) Render Pipeline☆653Updated 2 years ago
- Various shaders.☆1,728Updated last month
- 🐈 Fur shader for Unity.☆842Updated 3 years ago
- Example project to draw 1million grass instances on mobile☆1,594Updated 4 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆461Updated 6 years ago
- A bunch of custom passes made for HDRP☆1,351Updated 3 months ago
- Volumetric Fog for Unity☆787Updated 4 years ago
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆470Updated 3 years ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆694Updated 3 months ago
- A stylized water shader (and material presets) for Unity.☆964Updated 4 years ago
- Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.☆791Updated 4 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆800Updated 3 years ago
- Testbed project for Unity HDRP (High Definition Render Pipeline)☆1,229Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆791Updated 2 years ago
- Example project for Unity 2020.1 Mesh API improvements☆727Updated 2 years ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆624Updated 2 years ago