SiiMeR / unity-volumetric-fogLinks
A volumetric fog implementation in Unity.
☆295Updated 5 years ago
Alternatives and similar repositories for unity-volumetric-fog
Users that are interested in unity-volumetric-fog are comparing it to the libraries listed below
Sorting:
- Volumetric clouds in Unity☆208Updated 2 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- Unity material and shader for applying clipped, dithered transparency☆320Updated 4 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆255Updated 5 years ago
- Examples for extending the Unity LWRP☆241Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆307Updated last year
- ☆250Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year
- (Unity) Cross-fading LOD shader example☆236Updated 7 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 3 years ago
- A simple mesh decal component for Unity☆235Updated 4 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Updated 6 years ago
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- ☆220Updated last month
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆245Updated 3 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆276Updated 3 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆307Updated 5 years ago
- A ocean using Phillips spectrum in Unity☆284Updated 3 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆185Updated 7 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆234Updated 5 years ago
- ☆245Updated 2 years ago
- Experimental implementation of contact shadows for Unity.☆290Updated 7 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆171Updated 6 months ago
- 🔮 An example of iridescence shader in URP.☆151Updated 5 years ago
- ☆169Updated 8 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆173Updated 6 years ago
- 2D fluid simulation in Unity☆276Updated 3 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Simple verlet integration simulator for Unity.☆282Updated 6 years ago