SiiMeR / unity-volumetric-fog
A volumetric fog implementation in Unity.
☆281Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for unity-volumetric-fog
- Volumetric clouds in Unity☆202Updated last year
- Screen Space Global Illumination for Unity Universal Render Pipeline☆370Updated 4 years ago
- Unity material and shader for applying clipped, dithered transparency☆298Updated 3 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆286Updated last month
- Motion Blur for Unity's Universal Render Pipeline.☆269Updated 2 years ago
- (Unity) Cross-fading LOD shader example☆233Updated 7 years ago
- Examples for extending the Unity LWRP☆241Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 5 years ago
- ☆246Updated 4 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆250Updated 4 years ago
- A simple mesh decal component for Unity☆218Updated 3 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Updated 5 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆225Updated 2 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆281Updated 6 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆273Updated 3 months ago
- 🔮 An example of iridescence shader in URP.☆144Updated 4 years ago
- Unity tool to pack texture channels into a single texture.☆167Updated 3 years ago
- ☆231Updated last year
- ☆161Updated 7 years ago
- Automatic Unity Light Probe Generation.☆163Updated 5 years ago
- A ocean using Phillips spectrum in Unity☆280Updated 2 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆237Updated 2 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆226Updated 2 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆174Updated last year
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆243Updated 10 months ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆155Updated last week
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆163Updated this week
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆303Updated 4 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated 9 months ago