SiiMeR / unity-volumetric-fog
A volumetric fog implementation in Unity.
☆284Updated 4 years ago
Alternatives and similar repositories for unity-volumetric-fog:
Users that are interested in unity-volumetric-fog are comparing it to the libraries listed below
- Volumetric clouds in Unity☆203Updated last year
- Screen Space Global Illumination for Unity Universal Render Pipeline☆370Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆290Updated 4 months ago
- Unity material and shader for applying clipped, dithered transparency☆305Updated 4 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 6 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- ☆236Updated last year
- Experimental implementation of contact shadows for Unity.☆282Updated 7 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆251Updated 4 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆167Updated 2 months ago
- Full source-code for Amplify Occlusion plugin for Unity☆281Updated 6 months ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- 🔮 An example of iridescence shader in URP.☆145Updated 4 years ago
- Unity tool to pack texture channels into a single texture.☆168Updated 3 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆481Updated 2 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆242Updated 2 years ago
- ☆246Updated 5 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆313Updated 4 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆180Updated last year
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆177Updated 6 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆270Updated 3 years ago
- A physically based screen space ambient occulsion post processing effect☆317Updated 5 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆235Updated 2 years ago
- ☆210Updated last month