A physically based screen space ambient occulsion post processing effect
☆346Mar 12, 2019Updated 7 years ago
Alternatives and similar repositories for Unity-Ground-Truth-Ambient-Occlusion
Users that are interested in Unity-Ground-Truth-Ambient-Occlusion are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A powerful volumetric light plugin based on post-processing in Unity3D☆476Jan 23, 2019Updated 7 years ago
- ☆514Dec 12, 2023Updated 2 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆318Oct 3, 2020Updated 5 years ago
- ☆319Jan 17, 2023Updated 3 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆824Sep 20, 2022Updated 3 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Customized High-Quality Rendering Pipeline in Unity3D☆943Dec 9, 2019Updated 6 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆303Sep 27, 2024Updated last year
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆573Dec 25, 2020Updated 5 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆383Mar 11, 2020Updated 6 years ago
- Volumetric Fog for Unity☆807Jun 17, 2020Updated 6 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆516Sep 1, 2017Updated 8 years ago
- Clearly Screen Space Reflection!☆83Mar 11, 2019Updated 7 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆328Feb 6, 2026Updated 6 months ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆784Aug 5, 2019Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A fully-dynamic voxel-based global illumination system for Unity☆1,572Jul 20, 2018Updated 8 years ago
- Volume cloud for Unity3D☆669Jul 29, 2020Updated 6 years ago
- Almost real-time Global Illumination for Unity.☆11Jul 6, 2021Updated 5 years ago
- An implmentation of the Alchemy Ambient Obscurance for Unity 3D. Alchemy AO is a variant of the SSAO technique by M. McGuire.☆11May 24, 2019Updated 7 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492May 16, 2022Updated 4 years ago
- A Unity port of Brunetons improved atmospheric scattering