simeonradivoev / ComputeStochasticReflectionsLinks
Compute Stochastic Screen Space Reflections for unity post processing
☆296Updated 8 months ago
Alternatives and similar repositories for ComputeStochasticReflections
Users that are interested in ComputeStochasticReflections are comparing it to the libraries listed below
Sorting:
- A physically based screen space ambient occulsion post processing effect☆323Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- Volumetric clouds in Unity☆205Updated 2 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆324Updated 3 years ago
- A volumetric fog implementation in Unity.☆289Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 6 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆149Updated 6 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆545Updated 4 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆179Updated last year
- Full source-code for Amplify Occlusion plugin for Unity☆285Updated 10 months ago
- ☆305Updated 2 years ago
- A Unity port of Brunetons improved atmospheric scattering☆368Updated 3 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆194Updated 5 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆214Updated last month
- A simple mesh decal component for Unity☆231Updated 4 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆430Updated 6 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- ☆238Updated last year
- Naive screen-space subsurface scattering solution for Unity 5.☆172Updated 6 years ago
- ☆249Updated 5 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆138Updated 3 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- Order-independent Transparent in Unity☆264Updated 4 years ago
- 🔮 An example of iridescence shader in URP.☆151Updated 4 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- Brunetons ocean in Unity☆130Updated 3 years ago