SlightlyMad / AtmosphericScatteringLinks
Atmospheric Scattering for Unity
☆672Updated 3 years ago
Alternatives and similar repositories for AtmosphericScattering
Users that are interested in AtmosphericScattering are comparing it to the libraries listed below
Sorting:
- Volume cloud for Unity3D☆656Updated 4 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆733Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆803Updated 2 years ago
- A Unity port of Brunetons improved atmospheric scattering☆369Updated 3 years ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆597Updated 4 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆764Updated 5 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- ☆503Updated last year
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- Volumetric Fog for Unity☆798Updated 5 years ago
- ☆306Updated 2 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆465Updated 6 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Ceto: Ocean system for Unity☆1,052Updated 3 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- A physically based screen space ambient occulsion post processing effect☆326Updated 6 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆550Updated 4 years ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆324Updated 6 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆509Updated 7 years ago
- A PBD fluid in unity running on the GPU☆740Updated 2 years ago
- vertex normal editor for Unity☆739Updated 5 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆367Updated 7 years ago
- Order-independent Transparent in Unity☆265Updated 4 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆491Updated 3 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆299Updated 9 months ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆631Updated 6 months ago
- An open source screen space reflections implementation for Unity3D 5.☆386Updated 7 years ago
- A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥☆722Updated 6 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 7 years ago