SlightlyMad / AtmosphericScatteringLinks
Atmospheric Scattering for Unity
☆682Updated 3 years ago
Alternatives and similar repositories for AtmosphericScattering
Users that are interested in AtmosphericScattering are comparing it to the libraries listed below
Sorting:
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆754Updated 5 years ago
- Volume cloud for Unity3D☆670Updated 5 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Updated 3 years ago
- ☆514Updated 2 years ago
- A Unity port of Brunetons improved atmospheric scattering☆377Updated 4 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆771Updated 6 years ago
- Skybox shader with volumetric clouds☆466Updated 8 years ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆598Updated 5 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆374Updated 9 years ago
- Volumetric Fog for Unity☆805Updated 5 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆380Updated 5 years ago
- A physically based screen space ambient occulsion post processing effect☆338Updated 6 years ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆333Updated 7 years ago
- Ceto: Ocean system for Unity☆1,076Updated 4 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆471Updated 7 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆511Updated 8 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆462Updated 6 years ago
- A ocean using Phillips spectrum in Unity☆284Updated 4 years ago
- ☆317Updated 3 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492Updated 3 years ago
- A PBD fluid in unity running on the GPU☆751Updated 3 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Updated 5 years ago
- A small example of procedural modeling with compute shaders.☆287Updated 8 years ago
- A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥☆738Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆292Updated 8 years ago
- An Unity project to reproduce the sand rendering in Journey's style☆437Updated 7 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆370Updated 8 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆642Updated last year
- Order-independent Transparent in Unity☆272Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year