Fewes / MinimalAtmosphereLinks
A minimal atmospheric scattering implementation for Unity
☆494Updated 4 years ago
Alternatives and similar repositories for MinimalAtmosphere
Users that are interested in MinimalAtmosphere are comparing it to the libraries listed below
Sorting:
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆331Updated 4 years ago
- A Unity port of Brunetons improved atmospheric scattering☆370Updated 3 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- Procedural water shader for general use.☆313Updated 5 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆642Updated 4 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆262Updated 2 months ago
- A cool-headed display transform☆400Updated 2 years ago
- A physically based screen space ambient occulsion post processing effect☆328Updated 6 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆298Updated 10 months ago
- ☆307Updated 2 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆262Updated 3 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆359Updated 5 years ago
- Resources for water rendering☆208Updated 3 years ago
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆908Updated this week
- Noise generator utility.☆95Updated 4 years ago
- Chop 3D objects to meshlets☆443Updated 2 years ago
- ☆150Updated 5 months ago
- BRDF LUT generation for PBR Pipelines☆156Updated 7 years ago
- ☆152Updated 5 months ago
- Real-time global illumination using screen-space information for Unity HDRP☆116Updated 9 months ago
- Alexander Sannikov's Radiance Cascades for Unity's URP☆142Updated 3 months ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆193Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆154Updated 4 months ago
- A ray tracer, built in Unity with compute shaders☆143Updated 5 years ago
- A signed distance function generator running inside Unity☆137Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆551Updated 4 years ago
- Experimental implementation of contact shadows for Unity.☆285Updated 7 years ago
- SH for HLSL 2021☆231Updated 5 months ago
- A implementation of the marching cubes algorithm on the GPU in Unity.☆295Updated 4 years ago