Scrawk / Proland-To-Unity
A port of Proland to Unity
☆115Updated 2 years ago
Alternatives and similar repositories for Proland-To-Unity:
Users that are interested in Proland-To-Unity are comparing it to the libraries listed below
- Brunetons procomputed atmospheric scatting in Unity☆58Updated 3 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆187Updated 3 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 6 years ago
- Brunetons ocean in Unity☆128Updated 3 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆120Updated 3 years ago
- Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement☆117Updated 4 years ago
- A Unity port of Brunetons improved atmospheric scattering☆360Updated 3 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆146Updated 5 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- Open source screen space reflection for Unity 5☆102Updated 2 years ago
- Volumetric clouds in Unity☆203Updated last year
- Unity QuadSphere with Level of Detail subdivision☆100Updated last year
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆177Updated 6 years ago
- Visual Noise Designer for Unity☆70Updated 8 years ago
- Drop-in replacement terrain grass shaders for Unity☆65Updated 3 years ago
- PBR Grass Geometry shader for Unity☆90Updated 6 years ago
- ☆64Updated 4 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago
- Interactive erosion in Unity☆174Updated 4 years ago
- Unity ECS based octree.☆153Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆133Updated 2 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆106Updated last year
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆101Updated 11 months ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- A bezier Spline system for Unity.☆109Updated 5 years ago
- Unity Procedural Planets GPU-mostly generator☆134Updated 3 years ago
- Blueprint shading with depth peeling in Unity☆77Updated 5 years ago
- Clearly Screen Space Reflection!☆78Updated 5 years ago