MaxwellGengYF / Unity-Volumetric-Light
A powerful volumetric light plugin based on post-processing in Unity3D
☆461Updated 6 years ago
Alternatives and similar repositories for Unity-Volumetric-Light
Users that are interested in Unity-Volumetric-Light are comparing it to the libraries listed below
Sorting:
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆595Updated 4 years ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆323Updated 6 years ago
- unity实现二维波方程交互水面与实时焦散☆443Updated 5 years ago
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆297Updated 2 years ago
- vertex normal editor for Unity☆735Updated 4 years ago
- ☆247Updated 5 years ago
- Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +☆460Updated 6 years ago
- ☆493Updated last year
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆486Updated 2 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆374Updated 6 years ago
- An Unity project to reproduce the sand rendering in Journey's style☆425Updated 7 years ago
- 扩展Unity的Standard PBR☆428Updated 6 years ago
- Volume cloud for Unity3D☆653Updated 4 years ago
- Shader demo - More than 300 examples☆331Updated last year
- Miscellaneous Shaders in Unity, WIP(maybe?)☆454Updated 5 years ago
- A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.☆599Updated 3 years ago
- Order-independent Transparent in Unity☆263Updated 4 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆222Updated 3 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,116Updated 2 years ago
- Mesh simplification for Unity.☆371Updated 3 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆799Updated 4 years ago
- Madumpa's URP Stylized Lit Shader Repository☆551Updated last year
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.☆796Updated 4 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Code samples using the animation C# jobs feature.☆516Updated 4 years ago
- Ceto: Ocean system for Unity☆1,050Updated 3 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆204Updated 4 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 7 years ago