MaxwellGengYF / Unity-Volumetric-LightLinks
A powerful volumetric light plugin based on post-processing in Unity3D
☆465Updated 6 years ago
Alternatives and similar repositories for Unity-Volumetric-Light
Users that are interested in Unity-Volumetric-Light are comparing it to the libraries listed below
Sorting:
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆597Updated 4 years ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆323Updated 6 years ago
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆299Updated 2 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆490Updated 3 years ago
- ☆249Updated 5 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,118Updated 2 years ago
- vertex normal editor for Unity☆738Updated 5 years ago
- Volume cloud for Unity3D☆656Updated 4 years ago
- unity实现二维波方程交互水面与实时焦散☆448Updated 5 years ago
- Mesh simplification for Unity.☆372Updated 3 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆374Updated 6 years ago
- Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +☆462Updated 6 years ago
- A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.☆608Updated 3 years ago
- Code samples using the animation C# jobs feature.☆520Updated 4 years ago
- 扩展Unity的Standard PBR☆428Updated 6 years ago
- An Unity project to reproduce the sand rendering in Journey's style☆426Updated 7 years ago
- Shader demo - More than 300 examples☆335Updated last year
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆801Updated 4 years ago
- ☆498Updated last year
- A Collection of Shader For URP(LWRP) Render Pipeline☆655Updated 2 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆800Updated 2 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆299Updated 4 years ago
- Ceto: Ocean system for Unity☆1,053Updated 3 years ago
- Order-independent Transparent in Unity☆264Updated 4 years ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆846Updated 3 years ago
- Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.☆801Updated 4 years ago
- Experimental use☆217Updated 6 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆408Updated 3 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆629Updated 5 months ago