A realtime volumetric cloud rendering solution for Unity3D.
☆376Jan 8, 2017Updated 9 years ago
Alternatives and similar repositories for kode80CloudsUnity3D
Users that are interested in kode80CloudsUnity3D are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Atmospheric Scattering for Unity☆684Jul 15, 2022Updated 4 years ago
- An open source screen space reflections implementation for Unity3D 5.☆384Jul 20, 2017Updated 9 years ago
- Volumetric Lights for Unity☆2,114Aug 25, 2018Updated 8 years ago
- Volume cloud for Unity3D☆670Jul 29, 2020Updated 6 years ago
- Volumetric Fog for Unity☆803Jun 17, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Skybox shader with volumetric clouds☆470Jul 25, 2017Updated 9 years ago
- Unity 5.3 Vertex Painter☆927Jul 10, 2020Updated 6 years ago
- Screen space multiple scattering for Unity.☆747Jul 30, 2025Updated last year
- Next gen iteration of the unity community ocean shader☆1,077May 19, 2020Updated 6 years ago
- Volumetric clouds in Unity☆214Mar 7, 2023Updated 3 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆786Aug 5, 2019Updated 7 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆516Sep 1, 2017Updated 9 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,796Dec 3, 2019Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆295Dec 11, 2017Updated 8 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A light shafts (volumetric shadows) effect for Unity.☆1,338Apr 6, 2017Updated 9 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,574Jul 20, 2018Updated 8 years ago
- Screen Space Ambient Obscurance image effect for Unity☆327Oct 30, 2017Updated 8 years ago
- A Unity port of Brunetons improved atmospheric scattering☆381Jan 30, 2022Updated 4 years ago
- ☆159Apr 6, 2018Updated 8 years ago
- A volumetric fog implementation in Unity.☆296Jun 19, 2020Updated 6 years ago
- A volumetric particle system for Unity3D.☆68Apr 29, 2015Updated 11 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆656Mar 20, 2021Updated 5 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆476Jan 23, 2019Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆318Jan 17, 2023Updated 3 years ago
- Basic skybox extensions for Unity☆398Apr 16, 2017Updated 9 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,014Nov 28, 2024Updated last year
- vertex normal editor for Unity☆746May 23, 2020Updated 6 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆174May 26, 2019Updated 7 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆607May 29, 2019Updated 7 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆383Mar 11, 2020Updated 6 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆823Sep 20, 2022Updated 4 years ago
- Global fog effect for Unity☆976Jul 2, 2015Updated 11 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Animating grass shader for Unity☆521Mar 31, 2016Updated 10 years ago
- Object instancing/particle animation system for Unity☆1,226Feb 10, 2017Updated 9 years ago
- A physically based screen space ambient occulsion post processing effect☆349Mar 12, 2019Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆572Dec 25, 2020Updated 5 years ago
- ☆514Dec 12, 2023Updated 2 years ago
- Temporal Reprojection Anti-Aliasing for Unity 5.0+☆1,873Apr 3, 2021Updated 5 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆34Jan 24, 2017Updated 9 years ago