yangrc1234 / VolumeCloudLinks
Volume cloud for Unity3D
☆670Updated 5 years ago
Alternatives and similar repositories for VolumeCloud
Users that are interested in VolumeCloud are comparing it to the libraries listed below
Sorting:
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Updated 3 years ago
- Skybox shader with volumetric clouds☆465Updated 8 years ago
- Atmospheric Scattering for Unity☆682Updated 3 years ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆598Updated 5 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆771Updated 6 years ago
- A PBD fluid in unity running on the GPU☆750Updated 3 years ago
- Ceto: Ocean system for Unity☆1,076Updated 4 years ago
- Volumetric Fog for Unity☆805Updated 5 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆755Updated 5 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆470Updated 7 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆380Updated 5 years ago
- A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥☆737Updated 7 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆462Updated 6 years ago
- A ocean using Phillips spectrum in Unity☆284Updated 4 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆374Updated 9 years ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆331Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Updated 5 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,010Updated last year
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆308Updated 5 years ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆856Updated 4 years ago
- 🐈 Fur shader for Unity.☆867Updated 4 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆613Updated 6 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆437Updated 7 years ago
- Unity Physics on GPU☆468Updated 6 years ago
- vertex normal editor for Unity☆747Updated 5 years ago
- ☆249Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492Updated 3 years ago
- A volumetric fog implementation in Unity.☆296Updated 5 years ago
- Volumetric clouds in Unity☆210Updated 2 years ago