keijiro / ContactShadowsLinks
Experimental implementation of contact shadows for Unity.
☆284Updated 7 years ago
Alternatives and similar repositories for ContactShadows
Users that are interested in ContactShadows are comparing it to the libraries listed below
Sorting:
- Compute Stochastic Screen Space Reflections for unity post processing☆298Updated 8 months ago
- A physically based screen space ambient occulsion post processing effect☆324Updated 6 years ago
- (Unity) Cross-fading LOD shader example☆235Updated 7 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- Alloy physical shader framework for Unity.☆279Updated 7 years ago
- Screen Space Ambient Obscurance image effect for Unity☆325Updated 7 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆509Updated 7 years ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- ☆306Updated 2 years ago
- A Unity port of Brunetons improved atmospheric scattering☆369Updated 3 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆325Updated 3 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆547Updated 4 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆151Updated 6 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆367Updated 7 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆431Updated 6 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- Distance-field volume generator for Unity☆182Updated 8 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆173Updated 8 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆244Updated 7 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆287Updated 10 months ago
- Anamorphic lens flare effect for Unity☆187Updated 7 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Order-independent Transparent in Unity☆264Updated 4 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆173Updated 6 years ago
- Open source screen space reflection for Unity 5☆104Updated 2 years ago