An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
☆755Oct 1, 2020Updated 5 years ago
Alternatives and similar repositories for Indirect-Rendering-With-Compute-Shaders
Users that are interested in Indirect-Rendering-With-Compute-Shaders are comparing it to the libraries listed below
Sorting:
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Sep 20, 2022Updated 3 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492May 16, 2022Updated 3 years ago
- Example project to draw 1million grass instances on mobile☆1,678Nov 25, 2020Updated 5 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆642Dec 30, 2024Updated last year
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,162Nov 14, 2022Updated 3 years ago
- Example project for Unity 2020.1 Mesh API improvements☆762Mar 8, 2023Updated 2 years ago
- Volume cloud for Unity3D☆671Jul 29, 2020Updated 5 years ago
- Various shaders.☆1,899Jul 29, 2025Updated 7 months ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆561Dec 25, 2020Updated 5 years ago
- ☆248Jun 26, 2023Updated 2 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆771Aug 5, 2019Updated 6 years ago
- Atmospheric Scattering for Unity☆682Jul 15, 2022Updated 3 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆380Mar 11, 2020Updated 5 years ago
- Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation…☆1,752Dec 28, 2024Updated last year
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆815Mar 30, 2021Updated 4 years ago
- ☆514Dec 12, 2023Updated 2 years ago
- Ceto: Ocean system for Unity☆1,078Jan 30, 2022Updated 4 years ago
- Procedural Virtual Texture with Unity Terrain☆259Mar 21, 2019Updated 6 years ago
- ☆971Mar 30, 2024Updated last year
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆527Dec 10, 2022Updated 3 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆942Dec 9, 2019Updated 6 years ago
- Raymarching Shader Generator in Unity☆1,402Jul 30, 2022Updated 3 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166May 21, 2019Updated 6 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,787Dec 3, 2019Updated 6 years ago
- This technique is designed to instance Characters(SkinnedMeshRender).☆1,773Mar 6, 2024Updated last year
- unity bone cloth spring system,base by jobs☆1,164Dec 15, 2024Updated last year
- A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.☆637Jan 4, 2022Updated 4 years ago
- ☆1,475Jan 2, 2025Updated last year
- Modular utilities for shader stripping to drastically improve Unity build times☆376Jul 19, 2024Updated last year
- A fully-dynamic voxel-based global illumination system for Unity☆1,565Jul 20, 2018Updated 7 years ago
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆486Dec 11, 2022Updated 3 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆556Oct 15, 2025Updated 4 months ago
- Shading models for Unity’s Universal Render Pipeline.☆1,011Nov 28, 2024Updated last year
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjec…☆1,335Sep 16, 2022Updated 3 years ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆858Oct 19, 2021Updated 4 years ago
- A PBD fluid in unity running on the GPU☆751Aug 30, 2022Updated 3 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Nov 20, 2017Updated 8 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆418Dec 11, 2021Updated 4 years ago
- Automatic LOD generation + scene optimization☆2,036Feb 29, 2024Updated 2 years ago