Scrawk / GPU-GEMS-Atmospheric-ScatterLinks
Atmoshperic scatter in Unity
☆74Updated 3 years ago
Alternatives and similar repositories for GPU-GEMS-Atmospheric-Scatter
Users that are interested in GPU-GEMS-Atmospheric-Scatter are comparing it to the libraries listed below
Sorting:
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- ☆60Updated 5 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- ☆37Updated 3 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆84Updated last year
- ☆52Updated 5 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 9 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- SnowDeformation☆17Updated 8 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆74Updated 4 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- ☆73Updated 5 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆51Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆93Updated 6 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 6 years ago
- ☆153Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 5 months ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.☆69Updated 8 years ago
- ☆66Updated 4 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- GPU Particles for Unity☆49Updated 4 years ago