Scrawk / Interactive-ErosionLinks
Interactive erosion in Unity
☆180Updated 5 years ago
Alternatives and similar repositories for Interactive-Erosion
Users that are interested in Interactive-Erosion are comparing it to the libraries listed below
Sorting:
- Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.☆151Updated 5 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆158Updated 6 years ago
- Unity demo that uses a few tricks to build random nice-looking 3D cities☆122Updated 7 years ago
- A 2D Deformable body simulation in Unity using FEM☆154Updated 3 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆109Updated 2 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆184Updated 7 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆196Updated 8 months ago
- A shader to control the direction water flows based on a flow map in Unity.☆129Updated 3 years ago
- ☆169Updated 8 years ago
- Biplanar mapping shader for Unity☆107Updated 5 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆194Updated 4 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.☆148Updated 5 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- Mesh smoothing algorithm for Unity.☆179Updated 9 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆134Updated 6 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 7 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 7 years ago
- Collection of Fluid Simulation Experiments in Unity☆116Updated 11 months ago
- ☆86Updated 8 years ago
- A study of screenspace rain impacts in Breath of the Wild☆80Updated 8 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 8 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- A screen-space lens rain effect using Unity's V2 Post-processing framework.☆213Updated 8 years ago
- Geometry grass shader for Unity engine☆142Updated 4 years ago
- Perlin noise on the GPU in Unity☆43Updated 3 years ago