Interactive erosion in Unity
☆181Oct 22, 2020Updated 5 years ago
Alternatives and similar repositories for Interactive-Erosion
Users that are interested in Interactive-Erosion are comparing it to the libraries listed below
Sorting:
- Terrain topology algorithms in Unity☆446Nov 23, 2021Updated 4 years ago
- A NBody simulation in Unity☆51Jan 30, 2022Updated 4 years ago
- Perlin noise on the GPU in Unity☆43Jan 30, 2022Updated 4 years ago
- Hull, Delaunay and Voronoi algorithms in Unity☆427Jan 14, 2022Updated 4 years ago
- 3D fluid simulation on the in Unity☆299Jan 30, 2022Updated 4 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Feb 3, 2021Updated 5 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆131Jan 30, 2022Updated 4 years ago
- Generate triangle meshes in the shape of trees, composed out of simple tetrahedron shapes.☆11May 14, 2017Updated 8 years ago
- A PBD fluid in unity running on the GPU☆751Aug 30, 2022Updated 3 years ago
- Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.☆152Mar 28, 2020Updated 5 years ago
- A Unity port of Brunetons improved atmospheric scattering☆376Jan 30, 2022Updated 4 years ago
- Procedural tree builder for Unity☆421Dec 16, 2022Updated 3 years ago
- Mesh voxelization in Unity☆252Jan 5, 2021Updated 5 years ago
- A 2D Deformable body simulation in Unity using FEM☆155Jan 30, 2022Updated 4 years ago
- GPU Voronoi noise in Unity☆51Jan 30, 2022Updated 4 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Jan 30, 2018Updated 8 years ago
- Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision det…☆19Jun 23, 2018Updated 7 years ago
- A ocean using Phillips spectrum in Unity☆285Jan 30, 2022Updated 4 years ago
- 2D fluid simulation in Unity☆277Jan 30, 2022Updated 4 years ago
- Simple examples of noise algorithms in Unity☆140Jan 30, 2022Updated 4 years ago
- Procedural voxel terrain generation in Unity☆391May 19, 2020Updated 5 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Jul 9, 2018Updated 7 years ago
- A port of Proland to Unity☆118Feb 14, 2022Updated 4 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆101Apr 12, 2019Updated 6 years ago
- Water simulation with height fluid maps inside shaders.☆18Oct 7, 2019Updated 6 years ago
- Next gen iteration of the unity community ocean shader☆1,069May 19, 2020Updated 5 years ago
- Graph-based mesh modifiers.☆181Mar 23, 2020Updated 5 years ago
- Mesh Deformation with Vertex Shader☆49Jan 7, 2020Updated 6 years ago
- GPU-based cellular growth simulation in Unity. 🧠☆277Jan 26, 2019Updated 7 years ago
- Atmoshperic scatter in Unity☆74Jan 30, 2022Updated 4 years ago
- Ceto: Ocean system for Unity☆1,078Jan 30, 2022Updated 4 years ago
- Unity plugin for create skinned mesh in scene.☆84Jul 18, 2024Updated last year
- ComputeShader implementation trails for Unity☆148Sep 6, 2024Updated last year
- Distance-field volume generator for Unity☆181May 31, 2017Updated 8 years ago
- Project for Computer Graphics course☆15Jan 9, 2018Updated 8 years ago
- GPU-based neural network implementation in Unity.☆114Jul 26, 2018Updated 7 years ago
- Skybox shader with volumetric clouds☆466Jul 25, 2017Updated 8 years ago
- WIP project for creating procedural planets using Unity☆28Aug 22, 2019Updated 6 years ago
- A simple traffic simulation using Unity's Nav Mesh Components.☆275May 1, 2019Updated 6 years ago