Scrawk / Brunetons-OceanLinks
Brunetons ocean in Unity
☆130Updated 3 years ago
Alternatives and similar repositories for Brunetons-Ocean
Users that are interested in Brunetons-Ocean are comparing it to the libraries listed below
Sorting:
- A shader to control the direction water flows based on a flow map in Unity.☆122Updated 3 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆113Updated last year
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- ☆68Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆106Updated 2 years ago
- ComputeShader implementation trails for Unity☆142Updated 10 months ago
- Fur rendering in Unity with Shell Texturing☆53Updated 6 months ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆107Updated last year
- raymarching experiment in unity☆87Updated 5 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆122Updated 5 years ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆138Updated 3 years ago
- Baking run-time shaders into textures in Unity☆113Updated 5 years ago
- ☆60Updated 5 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆76Updated 6 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆180Updated last year
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 6 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆151Updated 6 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.☆125Updated 7 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆139Updated 4 years ago
- Clearly Screen Space Reflection!☆79Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆93Updated 4 months ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆74Updated 4 years ago