demonixis / SSGI-URPLinks
Screen Space Global Illumination for Unity Universal Render Pipeline
☆373Updated 5 years ago
Alternatives and similar repositories for SSGI-URP
Users that are interested in SSGI-URP are comparing it to the libraries listed below
Sorting:
- Compute Stochastic Screen Space Reflections for unity post processing☆299Updated 9 months ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- A volumetric fog implementation in Unity.☆290Updated 5 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- Volume cloud for Unity3D☆656Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆803Updated 2 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆491Updated 3 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆287Updated 11 months ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 5 years ago
- 2D fluid simulation in Unity☆270Updated 3 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆330Updated 3 years ago
- Unity material and shader for applying clipped, dithered transparency☆314Updated 4 years ago
- ☆241Updated 2 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆215Updated 2 months ago
- Motion Blur for Unity's Universal Render Pipeline.☆273Updated 3 years ago
- A physically based screen space ambient occulsion post processing effect☆326Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆550Updated 4 years ago
- URP renderfeature test project☆450Updated 2 years ago
- A Unity port of Brunetons improved atmospheric scattering☆369Updated 3 years ago
- A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.☆303Updated last year
- ☆250Updated 5 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆235Updated 4 years ago
- A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥☆722Updated 6 years ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆324Updated 6 years ago