demonixis / SSGI-URP
Screen Space Global Illumination for Unity Universal Render Pipeline
☆370Updated 4 years ago
Alternatives and similar repositories for SSGI-URP:
Users that are interested in SSGI-URP are comparing it to the libraries listed below
- Compute Stochastic Screen Space Reflections for unity post processing☆290Updated 4 months ago
- Volumetric clouds in Unity☆203Updated last year
- A volumetric fog implementation in Unity.☆284Updated 4 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆481Updated 2 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆785Updated 2 years ago
- URP renderfeature test project☆444Updated 2 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- Volume cloud for Unity3D☆646Updated 4 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆315Updated 3 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆270Updated 3 years ago
- Unity material and shader for applying clipped, dithered transparency☆305Updated 4 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- ☆246Updated 5 years ago
- A physically based screen space ambient occulsion post processing effect☆317Updated 5 years ago
- Experimental implementation of contact shadows for Unity.☆282Updated 7 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆281Updated 6 months ago
- Planar reflections for Unity's Universal Render Pipeline.☆586Updated 2 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆313Updated 4 years ago
- A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.☆293Updated last year
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆317Updated 6 years ago
- Unity remaster of the classic Sponza scene.☆303Updated last year
- 2D fluid simulation in Unity☆260Updated 3 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- A small example of procedural modeling with compute shaders.☆283Updated 7 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆235Updated 2 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆536Updated 4 years ago
- ☆485Updated last year
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆197Updated 7 months ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago