demonixis / SSGI-URPLinks
Screen Space Global Illumination for Unity Universal Render Pipeline
☆373Updated 5 years ago
Alternatives and similar repositories for SSGI-URP
Users that are interested in SSGI-URP are comparing it to the libraries listed below
Sorting:
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated 11 months ago
- A volumetric fog implementation in Unity.☆293Updated 5 years ago
- A ocean using Phillips spectrum in Unity☆284Updated 3 years ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- Volume cloud for Unity3D☆661Updated 5 years ago
- 2D fluid simulation in Unity☆273Updated 3 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆334Updated 4 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆317Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆810Updated 2 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆493Updated 3 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆290Updated last year
- A physically based screen space ambient occulsion post processing effect☆330Updated 6 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆306Updated 5 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆275Updated 3 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆462Updated 5 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆432Updated 6 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆556Updated 4 years ago
- Unity material and shader for applying clipped, dithered transparency☆317Updated 4 years ago
- Experimental implementation of contact shadows for Unity.☆289Updated 7 years ago
- URP renderfeature test project☆451Updated 2 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- Skybox shader with volumetric clouds☆461Updated 8 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆220Updated 4 months ago
- ☆250Updated 5 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year
- A Unity port of Brunetons improved atmospheric scattering☆373Updated 3 years ago
- 📜✏️ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL☆310Updated last year
- Unity remaster of the classic Sponza scene.☆339Updated last year
- A powerful volumetric light plugin based on post-processing in Unity3D☆468Updated 6 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆234Updated 4 years ago