A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
☆561Dec 25, 2020Updated 5 years ago
Alternatives and similar repositories for BNAO
Users that are interested in BNAO are comparing it to the libraries listed below
Sorting:
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆345Jul 17, 2021Updated 4 years ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆194Mar 2, 2021Updated 5 years ago
- A simple mesh decal component for Unity☆238Dec 5, 2020Updated 5 years ago
- paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time☆806Jun 23, 2022Updated 3 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆126Aug 6, 2019Updated 6 years ago
- Unity tool to pack texture channels into a single texture.☆175Apr 22, 2021Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆816Sep 20, 2022Updated 3 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆513Sep 1, 2017Updated 8 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆771Aug 5, 2019Updated 6 years ago
- Volumetric Fog for Unity☆805Jun 17, 2020Updated 5 years ago
- Volume cloud for Unity3D☆670Jul 29, 2020Updated 5 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,011Nov 28, 2024Updated last year
- Screen space multiple scattering for Unity.☆743Jul 30, 2025Updated 7 months ago
- A pre-calculated Portal visibility system for Unity.☆144Nov 17, 2018Updated 7 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,564Jul 20, 2018Updated 7 years ago
- Showing off the power of shader properties in Unity☆410May 18, 2020Updated 5 years ago
- An Asset Dependency Graph for Unity☆365Jan 27, 2021Updated 5 years ago
- A minimal atmospheric scattering implementation for Unity☆504Feb 27, 2021Updated 5 years ago
- Raymarching Shader Generator in Unity☆1,402Jul 30, 2022Updated 3 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆537Feb 12, 2024Updated 2 years ago
- Utility to combine color channels from different textures into a single output.☆884Oct 30, 2024Updated last year
- Full source-code for Amplify Occlusion plugin for Unity☆318Feb 6, 2026Updated 3 weeks ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆437Oct 4, 2018Updated 7 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆380Mar 11, 2020Updated 5 years ago
- ☆513Dec 12, 2023Updated 2 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆316Oct 3, 2020Updated 5 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆755Oct 1, 2020Updated 5 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Oct 4, 2019Updated 6 years ago
- A physically based screen space ambient occulsion post processing effect☆339Mar 12, 2019Updated 6 years ago
- A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time☆3,612Oct 4, 2024Updated last year
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆418Dec 11, 2021Updated 4 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492May 16, 2022Updated 3 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆556Oct 15, 2025Updated 4 months ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆611May 29, 2019Updated 6 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆815Mar 30, 2021Updated 4 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,162Nov 14, 2022Updated 3 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆605Jun 9, 2024Updated last year
- Ceto: Ocean system for Unity☆1,078Jan 30, 2022Updated 4 years ago
- A class-leading water system implemented in Unity☆3,787Feb 1, 2026Updated last month