Fewes / BNAOLinks
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
☆550Updated 4 years ago
Alternatives and similar repositories for BNAO
Users that are interested in BNAO are comparing it to the libraries listed below
Sorting:
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆431Updated 6 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆330Updated 3 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆509Updated 7 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆299Updated 9 months ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Volumetric Fog for Unity☆798Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆287Updated 11 months ago
- Alloy physical shader framework for Unity.☆279Updated 7 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆598Updated 6 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆764Updated 5 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆367Updated 7 years ago
- Volume cloud for Unity3D☆656Updated 4 years ago
- Unity's standard shader with triplanar mapping☆321Updated 7 years ago
- Unity material and shader for applying clipped, dithered transparency☆314Updated 4 years ago
- Screen space multiple scattering for Unity.☆731Updated last year
- Screen Space Ambient Obscurance image effect for Unity☆326Updated 7 years ago
- A testbed project for Unity real-time ray tracing features☆289Updated last year
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 5 years ago
- Unity plugins for OpenVDB☆273Updated 4 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- A minimal example of a custom render pipeline with the Retro3D shader.☆413Updated 5 years ago
- A PBD fluid in unity running on the GPU☆740Updated 2 years ago
- Utility library for Unity☆304Updated 4 years ago
- Ray marching sandbox☆352Updated 4 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year