greje656 / Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
☆125Updated 6 years ago
Alternatives and similar repositories for Brunetons-Improved-Atmospheric-Scattering:
Users that are interested in Brunetons-Improved-Atmospheric-Scattering are comparing it to the libraries listed below
- Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additiona…☆55Updated 6 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 6 years ago
- ☆79Updated 4 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 6 years ago
- Pseudo refraction shader for Unity.☆129Updated 11 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆107Updated last year
- PBR Grass Geometry shader for Unity☆91Updated 6 years ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- A simple mesh decal component for Unity☆229Updated 4 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- Geometry grass shader for Unity engine☆136Updated 3 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- A screen-space lens rain effect using Unity's V2 Post-processing framework.☆211Updated 7 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Collection of Fluid Simulation Experiments in Unity☆115Updated 4 months ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 4 years ago
- A bezier Spline system for Unity.☆110Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Baking run-time shaders into textures in Unity☆110Updated 5 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆149Updated 6 years ago
- Natural vignetting effect for Unity☆84Updated 9 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆65Updated 7 years ago
- ☆67Updated 6 years ago
- ☆99Updated 9 years ago