greje656 / Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
☆125Updated 5 years ago
Alternatives and similar repositories for Brunetons-Improved-Atmospheric-Scattering:
Users that are interested in Brunetons-Improved-Atmospheric-Scattering are comparing it to the libraries listed below
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 6 years ago
- ☆79Updated 4 years ago
- PBR Grass Geometry shader for Unity☆90Updated 6 years ago
- Biplanar mapping shader for Unity☆103Updated 4 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆108Updated last year
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 7 years ago
- A simple mesh decal component for Unity☆225Updated 4 years ago
- Pseudo refraction shader for Unity.☆127Updated 11 years ago
- Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additiona…☆55Updated 6 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Simple Light Probe Placer☆138Updated 6 years ago
- Unity tool to pack texture channels into a single texture.☆168Updated 3 years ago
- A bezier Spline system for Unity.☆109Updated 5 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Geometry grass shader for Unity engine☆135Updated 3 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆147Updated 5 years ago
- ☆62Updated 9 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 5 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆242Updated 2 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Distance-field volume generator for Unity☆181Updated 7 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- Perceptually uniform colormap generator for Unity☆99Updated 4 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆95Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆133Updated 2 years ago