☆513Dec 12, 2023Updated 2 years ago
Alternatives and similar repositories for Unity_ScreenSpaceLighting_Old
Users that are interested in Unity_ScreenSpaceLighting_Old are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Graphics Research for Unity Scriptable Render Pipeline.☆268Feb 23, 2026Updated last month
- Screen Space Global Illumination for Unity Universal Render Pipeline☆380Mar 11, 2020Updated 6 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆818Sep 20, 2022Updated 3 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Oct 3, 2020Updated 5 years ago
- ☆316Jan 17, 2023Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Dec 12, 2023Updated 2 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆940Dec 9, 2019Updated 6 years ago
- A physically based screen space ambient occulsion post processing effect☆340Mar 12, 2019Updated 7 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆300Sep 27, 2024Updated last year
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆300Sep 18, 2022Updated 3 years ago
- Volume cloud for Unity3D☆669Jul 29, 2020Updated 5 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,169Nov 14, 2022Updated 3 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆774Aug 5, 2019Updated 6 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆491May 16, 2022Updated 3 years ago
- 扩展Unity的Standard PBR☆434Feb 27, 2019Updated 7 years ago
- ☆229Feb 27, 2024Updated 2 years ago
- Runtime Virtual Texture for Unity URP.☆156Dec 12, 2023Updated 2 years ago
- ☆129Apr 8, 2020Updated 5 years ago
- easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read☆322Feb 23, 2026Updated last month
- ☆75Oct 17, 2019Updated 6 years ago
- Atmospheric Scattering for Unity☆680Jul 15, 2022Updated 3 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,564Jul 20, 2018Updated 7 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆472Jan 23, 2019Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Dec 25, 2020Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆89Jan 24, 2024Updated 2 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆2,132May 26, 2023Updated 2 years ago
- A Unity port of Brunetons improved atmospheric scattering☆377Jan 30, 2022Updated 4 years ago
- my dx12 playground☆585Feb 1, 2023Updated 3 years ago
- Forward Plus rendering system for Unity☆78Mar 10, 2018Updated 8 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆756Oct 1, 2020Updated 5 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,786Dec 3, 2019Updated 6 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆318Feb 6, 2026Updated last month
- Two tools for Unity to deal with spherical harmonics☆161Jun 10, 2020Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆258Mar 21, 2019Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆293Dec 11, 2017Updated 8 years ago
- Example project to draw 1million grass instances on mobile☆1,682Nov 25, 2020Updated 5 years ago
- Unity Post Processing Stack Library | Unity引擎的高品质后处理库☆3,507Jul 14, 2023Updated 2 years ago
- Unity PostProcess extend VolumeCloud☆223Dec 30, 2020Updated 5 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆645Dec 30, 2024Updated last year