☆515Dec 12, 2023Updated 2 years ago
Alternatives and similar repositories for Unity_ScreenSpaceLighting_Old
Users that are interested in Unity_ScreenSpaceLighting_Old are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Graphics Research for Unity Scriptable Render Pipeline.☆270Feb 23, 2026Updated 3 months ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆383Mar 11, 2020Updated 6 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆823Sep 20, 2022Updated 3 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆317Oct 3, 2020Updated 5 years ago
- ☆319Jan 17, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Dec 12, 2023Updated 2 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆938Dec 9, 2019Updated 6 years ago
- A physically based screen space ambient occulsion post processing effect☆344Mar 12, 2019Updated 7 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆302Sep 27, 2024Updated last year
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆302Sep 18, 2022Updated 3 years ago
- Volume cloud for Unity3D☆667Jul 29, 2020Updated 5 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,184Nov 14, 2022Updated 3 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆785Aug 5, 2019Updated 6 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆491May 16, 2022Updated 4 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- 扩展Unity的Standard PBR☆436Feb 27, 2019Updated 7 years ago
- ☆228Feb 27, 2024Updated 2 years ago
- Runtime Virtual Texture for Unity URP.☆159Dec 12, 2023Updated 2 years ago
- ☆131Apr 8, 2020Updated 6 years ago
- easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read☆324Feb 23, 2026Updated 3 months ago
- ☆75Oct 17, 2019Updated 6 years ago
- Atmospheric Scattering for Unity☆683Jul 15, 2022Updated 3 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,568Jul 20, 2018Updated 7 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆474Jan 23, 2019Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆572Dec 25, 2020Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆92Jan 24, 2024Updated 2 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆2,149May 26, 2023Updated 3 years ago
- A Unity port of Brunetons improved atmospheric scattering☆380Jan 30, 2022Updated 4 years ago
- my dx12 playground☆585Feb 1, 2023Updated 3 years ago
- Forward Plus rendering system for Unity☆78Mar 10, 2018Updated 8 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆769Oct 1, 2020Updated 5 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,794Dec 3, 2019Updated 6 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆323Feb 6, 2026Updated 4 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Two tools for Unity to deal with spherical harmonics☆160Jun 10, 2020Updated 6 years ago
- Procedural Virtual Texture with Unity Terrain☆260Mar 21, 2019Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆296Dec 11, 2017Updated 8 years ago
- Example project to draw 1million grass instances on mobile☆1,696Nov 25, 2020Updated 5 years ago
- Unity Post Processing Stack Library | Unity引擎的高品质后处理库☆3,534Jul 14, 2023Updated 2 years ago
- Unity PostProcess extend VolumeCloud☆223Dec 30, 2020Updated 5 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆646Mar 24, 2026Updated 2 months ago