Fewes / CloudNoiseGen
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
☆131Updated 6 years ago
Alternatives and similar repositories for CloudNoiseGen:
Users that are interested in CloudNoiseGen are comparing it to the libraries listed below
- ☆151Updated 7 years ago
- A signed distance function generator running inside Unity☆137Updated 6 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆83Updated last year
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- ☆66Updated 6 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- Distance-field volume generator for Unity☆181Updated 7 years ago
- Temporal reprojection example for Unity☆116Updated 6 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆104Updated last year
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 9 months ago
- ☆304Updated 2 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- ☆60Updated 5 years ago
- ☆37Updated 3 years ago
- A physically based screen space ambient occulsion post processing effect☆322Updated 6 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 4 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- A ray tracer, built in Unity with compute shaders☆143Updated 5 years ago
- ☆51Updated 5 years ago
- Two tools for Unity to deal with spherical harmonics☆152Updated 4 years ago
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.☆125Updated 7 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆83Updated last year
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆149Updated 6 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆137Updated 3 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆73Updated 5 years ago