Fewes / CloudNoiseGenLinks
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
☆134Updated 6 years ago
Alternatives and similar repositories for CloudNoiseGen
Users that are interested in CloudNoiseGen are comparing it to the libraries listed below
Sorting:
- ☆155Updated 7 years ago
- A signed distance function generator running inside Unity☆138Updated 7 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆158Updated 6 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Temporal reprojection example for Unity☆119Updated 7 years ago
- ☆66Updated 7 years ago
- ☆37Updated 4 years ago
- Experimental implementation of contact shadows for Unity.☆290Updated 8 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 3 years ago
- A ray tracer, built in Unity with compute shaders☆142Updated 6 years ago
- Simple DXR powered PathTracer in Unity☆57Updated 6 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- ☆52Updated 6 years ago
- A physically based screen space ambient occulsion post processing effect☆336Updated 6 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆97Updated 2 years ago
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.☆125Updated 7 years ago
- Brunetons ocean in Unity☆132Updated 3 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆196Updated 8 months ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆61Updated last year
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆115Updated 2 years ago
- ☆317Updated 2 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago