Procedural Virtual Texture with Unity Terrain
☆258Mar 21, 2019Updated 6 years ago
Alternatives and similar repositories for PVTUT
Users that are interested in PVTUT are comparing it to the libraries listed below
Sorting:
- virtual texture for unity☆191Sep 9, 2019Updated 6 years ago
- A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.☆640Jan 4, 2022Updated 4 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Forward Plus rendering system for Unity☆78Mar 10, 2018Updated 8 years ago
- A customized forward+ render pipeline for Unity☆113Mar 31, 2020Updated 5 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆940Dec 9, 2019Updated 6 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Sep 20, 2022Updated 3 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆64Mar 16, 2020Updated 6 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆379Mar 11, 2020Updated 6 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆114Dec 14, 2022Updated 3 years ago
- Runtime Virtual Texture for Unity URP.☆155Dec 12, 2023Updated 2 years ago
- ☆513Dec 12, 2023Updated 2 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆268Feb 23, 2026Updated 3 weeks ago
- ☆316Jan 17, 2023Updated 3 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆755Oct 1, 2020Updated 5 years ago
- Implement software virture texture using Unity 2019☆48Mar 12, 2020Updated 6 years ago
- 基于预渲染顶点色的水编辑器☆200May 15, 2018Updated 7 years ago
- A Unity Project used for Learning GPU Driven Terrain Render☆424Jul 17, 2021Updated 4 years ago
- Spherical Harmonics Lighting☆27Sep 16, 2019Updated 6 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆83May 5, 2018Updated 7 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Oct 19, 2018Updated 7 years ago
- Two tools for Unity to deal with spherical harmonics☆161Jun 10, 2020Updated 5 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35May 27, 2022Updated 3 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆491May 16, 2022Updated 3 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆195Apr 8, 2025Updated 11 months ago
- A Unity port of Brunetons improved atmospheric scattering☆377Jan 30, 2022Updated 4 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,564Jul 20, 2018Updated 7 years ago
- 动态骨骼GPU-Skinning☆24Aug 3, 2017Updated 8 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆89Jan 24, 2024Updated 2 years ago
- ☆15Aug 8, 2021Updated 4 years ago
- Experimental implementation of contact shadows for Unity.☆292Dec 11, 2017Updated 8 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Dec 25, 2020Updated 5 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆207May 21, 2023Updated 2 years ago
- 地形LOD QuadTree Demo☆46Dec 10, 2017Updated 8 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆300Sep 27, 2024Updated last year
- ☆75Oct 17, 2019Updated 6 years ago
- A pre-calculated Portal visibility system for Unity.☆144Nov 17, 2018Updated 7 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆645Dec 30, 2024Updated last year
- Terrain topology algorithms in Unity☆447Nov 23, 2021Updated 4 years ago