simeonradivoev / GPU-Planetary-Rendering
GPU atmosphertic scattering and planet generation in Unity 3D
☆186Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for GPU-Planetary-Rendering
- Unity C# Naive Surface Net implementation☆77Updated 6 years ago
- Volumetric clouds in Unity☆202Updated last year
- Compute Stochastic Screen Space Reflections for unity post processing☆286Updated last month
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆187Updated 3 years ago
- A port of Proland to Unity☆114Updated 2 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 6 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆143Updated 5 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆128Updated 5 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆120Updated 2 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆308Updated 4 years ago
- A simple mesh decal component for Unity☆218Updated 3 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆78Updated 9 months ago
- A Unity port of Brunetons improved atmospheric scattering☆356Updated 2 years ago
- ☆92Updated 3 years ago
- Unity Procedural Planets GPU-mostly generator☆134Updated 3 years ago
- Brunetons procomputed atmospheric scatting in Unity☆55Updated 2 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆370Updated 4 years ago
- A sparse voxel octree renderer, made for use with Unity.☆109Updated 3 years ago
- Brunetons ocean in Unity☆128Updated 2 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆84Updated 4 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆309Updated 3 years ago
- ☆64Updated 4 years ago
- Interactive erosion in Unity☆171Updated 4 years ago
- Geometry grass shader for Unity engine☆134Updated 3 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆175Updated 6 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆77Updated 4 years ago
- A volumetric fog implementation in Unity.☆281Updated 4 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆100Updated 9 months ago