simeonradivoev / GPU-Planetary-RenderingLinks
GPU atmosphertic scattering and planet generation in Unity 3D
☆192Updated last month
Alternatives and similar repositories for GPU-Planetary-Rendering
Users that are interested in GPU-Planetary-Rendering are comparing it to the libraries listed below
Sorting:
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆149Updated 6 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago
- Volumetric clouds in Unity☆205Updated 2 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆296Updated 8 months ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆84Updated last year
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆193Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- Unity C# Naive Surface Net implementation☆81Updated 7 years ago
- A Unity port of Brunetons improved atmospheric scattering☆369Updated 3 years ago
- A port of Proland to Unity☆116Updated 3 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- A simple mesh decal component for Unity☆231Updated 4 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆122Updated 3 years ago
- ☆92Updated 3 years ago
- Interactive erosion in Unity☆176Updated 4 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆324Updated 3 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆74Updated 5 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- A physically based screen space ambient occulsion post processing effect☆323Updated 6 years ago
- A sparse voxel octree renderer, made for use with Unity.☆118Updated 3 years ago
- A volumetric fog implementation in Unity.☆289Updated 4 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆93Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆109Updated last year
- Real-time global illumination using screen-space information for Unity HDRP☆104Updated 7 months ago
- Unity QuadSphere with Level of Detail subdivision☆102Updated 2 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆107Updated last year
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 6 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 7 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆285Updated 10 months ago