simeonradivoev / GPU-Planetary-RenderingLinks
GPU atmosphertic scattering and planet generation in Unity 3D
☆195Updated 4 months ago
Alternatives and similar repositories for GPU-Planetary-Rendering
Users that are interested in GPU-Planetary-Rendering are comparing it to the libraries listed below
Sorting:
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆193Updated 4 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆154Updated 6 years ago
- Unity C# Naive Surface Net implementation☆84Updated 7 years ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.☆148Updated 5 years ago
- Interactive erosion in Unity☆178Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆300Updated 11 months ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Brunetons ocean in Unity☆131Updated 3 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆124Updated 3 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Updated 6 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆185Updated 6 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆114Updated last year
- A sparse voxel octree renderer, made for use with Unity.☆119Updated 3 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆124Updated 9 months ago
- A port of Proland to Unity☆116Updated 3 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆140Updated 3 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆316Updated 4 years ago
- A simple mesh decal component for Unity☆235Updated 4 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆109Updated last year
- ☆68Updated 5 years ago
- raymarching experiment in unity☆88Updated 5 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆181Updated last year
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated 2 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆107Updated 2 years ago