yangrc1234 / AtmosphereScatter
Precomputed Physically Based Atmosphere Scattering for Unity3D
☆109Updated last year
Alternatives and similar repositories for AtmosphereScatter:
Users that are interested in AtmosphereScatter are comparing it to the libraries listed below
- Two tools for Unity to deal with spherical harmonics☆152Updated 4 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆104Updated last year
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆121Updated 5 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- ☆69Updated 5 years ago
- A physically based screen space ambient occulsion post processing effect☆321Updated 6 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- Brunetons ocean in Unity☆130Updated 3 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆109Updated 2 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆174Updated last year
- Compute Stochastic Screen Space Reflections for unity post processing☆294Updated 6 months ago
- Reimplement Sea of Thieves's Cloud in Unity☆72Updated 5 years ago
- Signed Distance Field Shadow in Unity☆134Updated 6 years ago
- ☆127Updated 5 years ago
- Implement Marschner Shading Model In Unity☆133Updated 4 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆115Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 6 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆122Updated 3 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 3 years ago
- Runtime Virtual Texture for Unity URP.☆148Updated last year
- Volumetric clouds in Unity☆205Updated 2 years ago
- Procedural Virtual Texture with Unity Terrain☆250Updated 6 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆172Updated 5 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆262Updated 4 months ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆83Updated last year
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆136Updated 2 years ago