Tom94 / tev
High dynamic range (HDR) image viewer for graphics people
☆1,144Updated this week
Alternatives and similar repositories for tev:
Users that are interested in tev are comparing it to the libraries listed below
- Mitsuba renderer main repository☆1,064Updated last year
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,059Updated 2 years ago
- Tiny OpenEXR image loader/saver library☆731Updated 3 weeks ago
- Example scenes for pbrt-v4☆409Updated last year
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,229Updated this week
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆697Updated 5 months ago
- A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.☆336Updated 2 weeks ago
- Embree ray tracing kernels repository.☆2,445Updated this week
- Mesh parameterization / UV unwrapping library☆2,171Updated 8 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,007Updated 3 weeks ago
- Nori: an educational ray tracer☆861Updated 10 months ago
- A tool for visualizing and communicating the errors in rendered images.☆540Updated last month
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆436Updated 2 months ago
- Simple Open-source Ray Tracer☆883Updated 7 months ago
- Mitsuba integration add-on for Blender☆295Updated 3 weeks ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,904Updated last year
- LuxCore source repository☆1,195Updated this week
- BRDF Explorer☆2,138Updated last year
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆987Updated 3 years ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆539Updated 6 months ago
- ☆435Updated 3 years ago
- Lighthouse 2 framework for real-time ray tracing☆852Updated 9 months ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering☆626Updated this week
- High performance physically based renderer in C++11☆1,770Updated 2 years ago
- GPU Raytracer from scratch in C++/CUDA☆868Updated 2 years ago
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,281Updated last year
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆498Updated this week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆707Updated 9 months ago
- UVAtlas isochart texture atlas☆866Updated this week
- ☆489Updated 2 months ago