Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
☆3,586Dec 8, 2025Updated 5 months ago
Alternatives and similar repositories for pbrt-v4
Users that are interested in pbrt-v4 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,065Sep 3, 2023Updated 2 years ago
- Example scenes for pbrt-v4☆473Sep 26, 2023Updated 2 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,071Aug 22, 2022Updated 3 years ago
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,754May 1, 2026Updated last week
- Real-Time Rendering Framework☆3,151Jan 7, 2025Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- High dynamic range (HDR) image viewer for people who care about colors☆1,370Updated this week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,047Feb 9, 2024Updated 2 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆506Jul 20, 2025Updated 9 months ago
- Mitsuba renderer main repository☆1,103Sep 11, 2023Updated 2 years ago
- Embree ray tracing kernels repository.☆2,689Apr 24, 2026Updated 2 weeks ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆603Mar 24, 2026Updated last month
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,318Dec 27, 2025Updated 4 months ago
- Nori: an educational ray tracer☆903Apr 23, 2026Updated 2 weeks ago
- High-Performance Rendering Framework on Stream Architectures☆1,002Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,035May 6, 2021Updated 5 years ago
- Simple Open-source Ray Tracer☆905Mar 10, 2026Updated last month
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆939Aug 15, 2022Updated 3 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- Main Web Site (Online Books)☆10,319Apr 1, 2026Updated last month
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,707Apr 20, 2026Updated 2 weeks ago
- High performance physically based renderer in C++11☆1,821Mar 10, 2022Updated 4 years ago
- My path tracer☆533Jun 25, 2023Updated 2 years ago
- BRDF Explorer☆2,249Apr 21, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,484Jun 26, 2025Updated 10 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆586Feb 16, 2026Updated 2 months ago
- One stop solution for all Vulkan samples☆5,239Updated this week
- C++ examples for the Vulkan graphics API☆11,927May 2, 2026Updated last week
- 💡 Experimental real-time global illumination renderer 🦀☆5,327Jul 7, 2025Updated 10 months ago
- Making it easier to work with shaders☆5,252May 2, 2026Updated last week
- A modern C++ BVH construction and traversal library☆1,143Jun 16, 2025Updated 10 months ago
- ☆549Nov 4, 2025Updated 6 months ago
- Real-time path tracing library and sample☆954Mar 19, 2026Updated last month
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 5 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆984Aug 7, 2025Updated 9 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated 11 months ago
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated 2 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,268Oct 15, 2024Updated last year
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,726Apr 10, 2026Updated 3 weeks ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,915Feb 21, 2024Updated 2 years ago