mitsuba-renderer / mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
☆2,075Updated this week
Related projects ⓘ
Alternatives and complementary repositories for mitsuba3
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,051Updated 2 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆2,871Updated last week
- High dynamic range (HDR) image viewer for graphics people☆1,097Updated last month
- Mitsuba renderer main repository☆1,045Updated last year
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering☆593Updated this week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,851Updated 9 months ago
- Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)☆860Updated last year
- Example scenes for pbrt-v4☆394Updated last year
- Mesh parameterization / UV unwrapping library☆2,062Updated 4 months ago
- Nori: an educational ray tracer☆850Updated 7 months ago
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,201Updated last year
- ☆472Updated 9 months ago
- Mitsuba integration add-on for Blender☆278Updated last month
- BRDF Explorer☆2,098Updated last year
- GPU Raytracer from scratch in C++/CUDA☆816Updated 2 years ago
- Embree ray tracing kernels repository.☆2,386Updated this week
- Simple Open-source Ray Tracer☆872Updated 4 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,382Updated last month
- ☆466Updated 5 months ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆4,916Updated last year
- Real-Time Rendering Framework☆2,696Updated 2 months ago
- OpenVDB - Sparse volume data structure and tools☆2,690Updated this week
- a programming library with geometric algorithms☆1,851Updated this week
- Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering☆1,405Updated last month
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,265Updated 5 months ago
- Physically based renderer with Path Tracing and Photon Mapping.☆339Updated 2 years ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆867Updated 2 years ago
- Rendering Point Clouds with Compute Shaders☆680Updated last year
- The Polygon Mesh Processing Library☆1,316Updated 2 months ago
- Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)☆869Updated last year