High Performance CPU/GPU Physically Based Renderer in Rust
☆215Apr 21, 2026Updated 3 months ago
Alternatives and similar repositories for akari_render
Users that are interested in akari_render are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Rust frontend to LuisaCompute and more!☆63Dec 19, 2025Updated 7 months ago
- My path tracer☆532Jun 25, 2023Updated 3 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆614Jul 16, 2026Updated last month
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- Experimental GPU renderer using two-stage programming☆35Jul 8, 2022Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Runtime program generator embedded in C++☆30Jun 15, 2022Updated 4 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆250Aug 29, 2024Updated last year
- Physically-based CPU and GPU ray-tracer☆371Jun 16, 2026Updated 2 months ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 6 years ago
- High-Performance Rendering Framework on Stream Architectures☆1,038Updated this week
- An interactive OpenCL wavefront path tracer☆77Jun 4, 2024Updated 2 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Jul 9, 2026Updated last month
- Shader Playground on LuisaCompute☆15Oct 18, 2022Updated 3 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆530Jul 20, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- Lightweight CPU/GPU path tracer☆418Jun 24, 2020Updated 6 years ago
- Intel(R) Open Path Guiding Library☆339Jun 29, 2026Updated last month
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆596Aug 8, 2026Updated last week
- ☆18Nov 21, 2025Updated 8 months ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- ☆27Dec 31, 2021Updated 4 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Jan 5, 2022Updated 4 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated 11 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- a simple physically based rendering renderer.☆11Jun 2, 2021Updated 5 years ago
- ☆119Jan 18, 2024Updated 2 years ago
- A modern C++ BVH construction and traversal library☆1,163May 9, 2026Updated 3 months ago
- cpu path tracing test bed☆47Oct 21, 2024Updated last year
- GPU prototype implementation for neural parametric mixtures guiding☆32Jan 31, 2025Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆173Feb 14, 2019Updated 7 years ago
- A Simple Spectral Renderer☆213Jul 19, 2020Updated 6 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆234Oct 23, 2024Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Offline renderer used for my blog posts☆109Oct 16, 2018Updated 7 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 3 years ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆49May 13, 2026Updated 3 months ago
- Simple Open-source Ray Tracer☆913May 22, 2026Updated 2 months ago
- ☆93Dec 14, 2023Updated 2 years ago
- Sandbox for graphics paper implementation☆251Aug 2, 2025Updated last year
- GPU Raytracer from scratch in C++/CUDA☆977Jul 21, 2022Updated 4 years ago