tunabrain / tungstenLinks
High performance physically based renderer in C++11
☆1,798Updated 3 years ago
Alternatives and similar repositories for tungsten
Users that are interested in tungsten are comparing it to the libraries listed below
Sorting:
- Mitsuba renderer main repository☆1,080Updated last year
- Embree ray tracing kernels repository.☆2,532Updated last week
- Source code for the version of pbrt described in the second edition of "Physically Based Rendering"☆993Updated 6 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,106Updated 4 months ago
- Nori: an educational ray tracer☆877Updated last year
- A modern open source rendering engine for animation and visual effects☆2,237Updated last year
- BRDF Explorer☆2,176Updated 2 years ago
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆804Updated 7 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,014Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆846Updated 5 months ago
- cmftStudio - GUI counterpart for:☆1,295Updated 4 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,065Updated 2 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,970Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,455Updated 3 years ago
- An Open-Source subdivision surface library.☆2,982Updated 2 weeks ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,084Updated last year
- Real-Time Rendering Framework☆2,910Updated 6 months ago
- Simple Open-source Ray Tracer☆894Updated last year
- Lighthouse 2 framework for real-time ray tracing☆858Updated last year
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,051Updated 6 months ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆683Updated 8 years ago
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,300Updated 2 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,011Updated 4 years ago
- CPU Sparse Voxel Octree Implementation☆745Updated 7 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,770Updated 5 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,540Updated last month
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,485Updated 2 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,873Updated last year
- Code developed for articles in the "Journal of Graphics Tools"☆477Updated last year
- Code for the "Graphics Gems" book series☆1,463Updated 2 months ago