tunabrain / tungsten
High performance physically based renderer in C++11
☆1,742Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for tungsten
- Mitsuba renderer main repository☆1,048Updated last year
- Source code for the version of pbrt described in the second edition of "Physically Based Rendering"☆991Updated 5 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,079Updated last week
- Embree ray tracing kernels repository.☆2,395Updated this week
- Nori: an educational ray tracer☆854Updated 7 months ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆4,923Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,391Updated 3 years ago
- BRDF Explorer☆2,100Updated last year
- Lighthouse 2 framework for real-time ray tracing☆845Updated 6 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,859Updated 9 months ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆670Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆766Updated 6 years ago
- An Open-Source subdivision surface library.☆2,897Updated 4 months ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆977Updated 3 years ago
- Simple Open-source Ray Tracer☆873Updated 4 months ago
- Real-Time Rendering Framework☆2,706Updated 3 months ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,053Updated 2 years ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,018Updated 2 weeks ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,393Updated 2 months ago
- My personal Vulkan renderer☆1,603Updated 2 weeks ago
- Tiny OpenEXR image loader/saver library☆714Updated 3 months ago
- Curated list of ray tracing resources☆638Updated 3 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆2,886Updated 3 weeks ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,073Updated 8 months ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,825Updated 9 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,449Updated last year
- cmftStudio - GUI counterpart for:☆1,260Updated 3 years ago
- CPU Sparse Voxel Octree Implementation☆720Updated 7 years ago
- A modern open source rendering engine for animation and visual effects☆2,203Updated 7 months ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆514Updated 4 years ago