Real-time GPU path tracing with an OpenUSD Hydra render delegate
☆609Aug 8, 2025Updated 8 months ago
Alternatives and similar repositories for Aurora
Users that are interested in Aurora are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆327Updated this week
- A Maya plugin that replaces the main Maya viewport with a Hydra viewer.☆90Apr 24, 2026Updated last week
- Physically-based CPU and GPU ray-tracer☆375Apr 15, 2026Updated 2 weeks ago
- ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.☆154Aug 15, 2025Updated 8 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Specification and reference implementation for the OpenPBR Surface shading model☆683Apr 22, 2026Updated last week
- Universal Scene Description standalone editor☆336Updated this week
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆506Jul 20, 2025Updated 9 months ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆59Apr 29, 2023Updated 3 years ago
- USD Working Group assets☆294Sep 30, 2025Updated 7 months ago
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆2,159Updated this week
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆699Apr 22, 2026Updated last week
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆222May 21, 2025Updated 11 months ago
- White paper describing the Autodesk Standard Surface shader.☆348Feb 28, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Rendering plugin for Pixar's USD Hydra☆139Aug 25, 2025Updated 8 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆983Aug 7, 2025Updated 8 months ago
- Simple Examples to demonstrate how to compile and build USD plugins☆169Aug 6, 2024Updated last year
- Intel(R) Open Path Guiding Library☆330Feb 10, 2026Updated 2 months ago
- QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets☆320Jul 3, 2025Updated 9 months ago
- This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You ca…☆243Aug 5, 2025Updated 8 months ago
- usd-render-benchmark is a testing and benchmarking suite for evaluating various Hydra render delegates using Universal Scene Description …☆30Sep 27, 2024Updated last year
- Arnold components for USD☆282Apr 23, 2026Updated last week
- A curated list of awesome Universal Scene Description (OpenUSD) resources and projects☆648Updated this week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Simple Open-source Ray Tracer☆906Mar 10, 2026Updated last month
- ☆128Aug 18, 2025Updated 8 months ago
- Small collection of USD and MaterialX assets☆49Aug 16, 2025Updated 8 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆603Mar 24, 2026Updated last month
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 8 months ago
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated 2 years ago
- An example implementation of OpenPBR in a WebGL pathtracer☆65Mar 8, 2026Updated last month
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162May 25, 2024Updated last year
- glTF to USD converter with MaterialX support☆147Apr 11, 2026Updated 2 weeks ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆37Jul 26, 2024Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆583Feb 16, 2026Updated 2 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 4 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,047Feb 9, 2024Updated 2 years ago
- A collection of USD fileformat plugins☆376Mar 12, 2026Updated last month
- GPU Raytracer from scratch in C++/CUDA☆964Jul 21, 2022Updated 3 years ago
- Real-time path tracing library and sample☆949Mar 19, 2026Updated last month