Autodesk / AuroraLinks
Real-time GPU path tracing with an OpenUSD Hydra render delegate
☆577Updated last month
Alternatives and similar repositories for Aurora
Users that are interested in Aurora are comparing it to the libraries listed below
Sorting:
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆320Updated 2 weeks ago
- Specification and reference implementation for the OpenPBR Surface shading model☆627Updated 2 months ago
- Intel(R) Open Path Guiding Library☆300Updated 3 weeks ago
- White paper describing the Autodesk Standard Surface shader.☆346Updated 2 years ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆626Updated this week
- NVIDIA Material Definition Language SDK☆507Updated last month
- ☆202Updated last week
- This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You ca…☆239Updated last month
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆254Updated 3 weeks ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆623Updated 7 months ago
- Physically-based CPU and GPU ray-tracer☆373Updated last week
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆469Updated last month
- USD Working Group assets☆261Updated this week
- Universal Scene Description standalone editor☆305Updated 3 weeks ago
- ☆437Updated 2 months ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆706Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆336Updated 2 years ago
- Example scenes for pbrt-v4☆445Updated last year
- Collection of Vulkan samples☆285Updated last week
- NVIDIA Real-time Denoising (NRD) library☆615Updated this week
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆328Updated 3 weeks ago
- AMD ARR team rendering framework☆428Updated 6 months ago
- Volumetric path tracer using cuda☆261Updated last year
- NVIDIA RTX Mega Geometry SDK☆167Updated 2 months ago
- Tiny OpenEXR image loader/saver library☆770Updated 2 months ago
- ☆386Updated 6 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 3 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆174Updated 10 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆561Updated 2 weeks ago
- Code accompanying the blog post on bvh construction.☆426Updated 11 months ago