Mitsuba 2: A Retargetable Forward and Inverse Renderer
☆2,072Aug 22, 2022Updated 3 years ago
Alternatives and similar repositories for mitsuba2
Users that are interested in mitsuba2 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Mitsuba renderer main repository☆1,103Sep 11, 2023Updated 2 years ago
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,754Updated this week
- Enoki: structured vectorization and differentiation on modern processor architectures☆1,287Feb 6, 2025Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,586Dec 8, 2025Updated 4 months ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,065Sep 3, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Differentiable rendering without approximation.☆1,438Aug 19, 2022Updated 3 years ago
- High performance physically based renderer in C++11☆1,820Mar 10, 2022Updated 4 years ago
- High dynamic range (HDR) image viewer for people who care about colors☆1,365Updated this week
- Real-Time Rendering Framework☆3,151Jan 7, 2025Updated last year
- Embree ray tracing kernels repository.☆2,689Apr 24, 2026Updated last week
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering☆767Updated this week
- BRDF Explorer☆2,249Apr 21, 2023Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆247Aug 29, 2024Updated last year
- Mitsuba integration add-on for Blender☆349Sep 19, 2025Updated 7 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Nori: an educational ray tracer☆903Apr 23, 2026Updated last week
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆506Jul 20, 2025Updated 9 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆603Mar 24, 2026Updated last month
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,047Feb 9, 2024Updated 2 years ago
- Simple Open-source Ray Tracer☆906Mar 10, 2026Updated last month
- My path tracer☆534Jun 25, 2023Updated 2 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,035May 6, 2021Updated 4 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,913Feb 21, 2024Updated 2 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- A simple parser for the PBRT file format☆209Oct 30, 2022Updated 3 years ago
- A modern open source rendering engine for animation and visual effects☆2,289Feb 4, 2026Updated 2 months ago
- Path-space differentiable renderer☆164Oct 16, 2023Updated 2 years ago
- High-Performance Rendering Framework on Stream Architectures☆1,001Updated this week
- Physically-based CPU and GPU ray-tracer☆375Apr 15, 2026Updated 2 weeks ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆939Aug 15, 2022Updated 3 years ago
- Lightweight CPU/GPU path tracer☆417Jun 24, 2020Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Fluid simulation engine for computer graphics applications☆2,081Dec 24, 2023Updated 2 years ago
- Simple MPL-2.0-licensed C++ geometry processing library.☆5,012Apr 16, 2026Updated 2 weeks ago
- Project page of paper "Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning"☆1,286Nov 24, 2025Updated 5 months ago
- Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering☆1,838Dec 8, 2025Updated 4 months ago
- LuxCore source repository☆1,303Apr 26, 2026Updated last week
- Mesh parameterization / UV unwrapping library☆2,483Jun 16, 2024Updated last year
- High Performance CPU/GPU Physically Based Renderer in Rust☆213Apr 21, 2026Updated last week