mitsuba-renderer / mitsuba2Links
Mitsuba 2: A Retargetable Forward and Inverse Renderer
☆2,065Updated 3 years ago
Alternatives and similar repositories for mitsuba2
Users that are interested in mitsuba2 are comparing it to the libraries listed below
Sorting:
- Mitsuba renderer main repository☆1,083Updated 2 years ago
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,492Updated last week
- High dynamic range (HDR) image viewer for people who care about colors☆1,246Updated this week
- Embree ray tracing kernels repository.☆2,573Updated 2 weeks ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,307Updated 5 months ago
- Nori: an educational ray tracer☆880Updated last year
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,393Updated 2 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,998Updated last year
- BRDF Explorer☆2,191Updated 2 years ago
- Mesh parameterization / UV unwrapping library☆2,326Updated last year
- Real-Time Rendering Framework☆2,960Updated 8 months ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,026Updated 2 years ago
- High performance physically based renderer in C++11☆1,804Updated 3 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,099Updated last week
- NanoRT, single header only modern ray tracing kernel.☆1,108Updated 3 weeks ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering☆699Updated last week
- Example scenes for pbrt-v4☆445Updated last year
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆444Updated 3 years ago
- The Polygon Mesh Processing Library☆1,416Updated last month
- Simple Open-source Ray Tracer☆898Updated last year
- OpenVDB - Sparse volume data structure and tools☆3,026Updated this week
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,015Updated 4 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆701Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆861Updated last year
- ☆522Updated 9 months ago
- A C++ & Python viewer for 3D data like meshes and point clouds☆2,047Updated 3 weeks ago
- Differentiable rendering without approximation.☆1,422Updated 3 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆895Updated this week
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆803Updated 10 years ago
- A modern C++ BVH construction and traversal library☆1,084Updated 2 months ago