mitsuba-renderer / mitsuba2Links
Mitsuba 2: A Retargetable Forward and Inverse Renderer
☆2,065Updated 2 years ago
Alternatives and similar repositories for mitsuba2
Users that are interested in mitsuba2 are comparing it to the libraries listed below
Sorting:
- Mitsuba renderer main repository☆1,080Updated last year
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,416Updated this week
- High dynamic range (HDR) image viewer for graphics people☆1,213Updated this week
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,147Updated 3 months ago
- Nori: an educational ray tracer☆877Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,970Updated last year
- BRDF Explorer☆2,176Updated 2 years ago
- Embree ray tracing kernels repository.☆2,527Updated last week
- Mesh parameterization / UV unwrapping library☆2,283Updated last year
- Real-Time Rendering Framework☆2,910Updated 6 months ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,067Updated last year
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,014Updated last year
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,376Updated 2 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering☆684Updated this week
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆444Updated 3 years ago
- Example scenes for pbrt-v4☆437Updated last year
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,009Updated 4 years ago
- High performance physically based renderer in C++11☆1,798Updated 3 years ago
- The Polygon Mesh Processing Library☆1,400Updated 3 weeks ago
- Lighthouse 2 framework for real-time ray tracing☆857Updated last year
- NanoRT, single header only modern ray tracing kernel.☆1,106Updated 4 months ago
- Simple Open-source Ray Tracer☆894Updated last year
- Sparse volume compute and rendering on NVIDIA GPUs☆698Updated 2 years ago
- Differentiable rendering without approximation.☆1,416Updated 2 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆875Updated last month
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,536Updated last month
- ☆514Updated 7 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆553Updated last month
- OpenVDB - Sparse volume data structure and tools☆2,968Updated this week
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆799Updated 9 years ago