Nori: an educational ray tracer
☆917Apr 23, 2026Updated 5 months ago
Alternatives and similar repositories for nori
Users that are interested in nori are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Mitsuba renderer main repository☆1,119Sep 11, 2023Updated 3 years ago
- High performance physically based renderer in C++11☆1,835Mar 10, 2022Updated 4 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,089Sep 3, 2023Updated 3 years ago
- Simple Open-source Ray Tracer☆916Sep 26, 2026Updated last week
- My path tracer☆532Jun 25, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,062Feb 9, 2024Updated 2 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,726Sep 8, 2026Updated last month
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,074Aug 22, 2022Updated 4 years ago
- Real-Time Rendering Framework☆3,253Sep 21, 2026Updated 2 weeks ago
- Embree ray tracing kernels repository.☆2,763Updated this week
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆303Sep 8, 2021Updated 5 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,120Oct 1, 2025Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆535Jul 20, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- BRDF Explorer☆2,268Apr 21, 2023Updated 3 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆626Jul 16, 2026Updated 2 months ago
- Physically based renderer with Path Tracing and Photon Mapping.☆380Mar 11, 2022Updated 4 years ago
- A research-oriented renderer☆106Oct 22, 2021Updated 4 years ago
- GPU Raytracer from scratch in C++/CUDA☆990Jul 21, 2022Updated 4 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,514Jun 26, 2025Updated last year
- High dynamic range (HDR) image viewer for people who care about colors☆1,444Updated this week
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆252Aug 29, 2024Updated 2 years ago
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,941Updated this week
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Offline renderer used for my blog posts☆109Oct 16, 2018Updated 7 years ago
- Physically-based CPU and GPU ray-tracer☆370Updated this week
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,928Feb 21, 2024Updated 2 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,024Aug 7, 2025Updated last year
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,118Apr 12, 2025Updated last year
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,041May 6, 2021Updated 5 years ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆604Updated this week
- Enoki: structured vectorization and differentiation on modern processor architectures☆1,291Feb 6, 2025Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆850Dec 8, 2025Updated 10 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- App of RTR, PTR and Editor☆797Mar 4, 2022Updated 4 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,283Oct 15, 2024Updated last year
- A path tracer in 300 lines of C++☆339Jan 21, 2019Updated 7 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆101Mar 1, 2019Updated 7 years ago
- Lighthouse 2 framework for real-time ray tracing☆874Apr 26, 2024Updated 2 years ago
- A modern C++ BVH construction and traversal library☆1,175Sep 21, 2026Updated 2 weeks ago
- 图形学论文实现☆1,552Mar 6, 2022Updated 4 years ago