owl-project / owlLinks
☆256Updated last month
Alternatives and similar repositories for owl
Users that are interested in owl are comparing it to the libraries listed below
Sorting:
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆319Updated last month
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago
- OptiX 9 Lightweight Wrapper Library☆104Updated last week
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆239Updated 10 months ago
- an implementation of parallel linear BVH (LBVH) on GPU☆212Updated 5 years ago
- NVIDIA OptiX based implementation of ANARI☆261Updated this week
- Sandbox for graphics paper implementation☆236Updated 2 months ago
- A simple interactive ray-tracing renderer.☆46Updated 8 months ago
- Intel(R) Open Volume Kernel Library☆210Updated 7 months ago
- Optimised BVH traversal + HDRI environment mapping☆225Updated 5 years ago
- An open source programming resource intended for graphics programmers.☆301Updated last year
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆445Updated 3 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆324Updated 3 years ago
- OptiX Path Tracer☆90Updated 4 months ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated last week
- Set of utilities supporting workflows common in GPU raytracing applications☆120Updated this week
- A simple parser for the PBRT file format☆209Updated 2 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆622Updated 6 months ago
- ☆515Updated 7 months ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆228Updated 8 months ago
- Volumetric path tracer using cuda☆260Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated last month
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 7 months ago
- nanothread — Minimal thread pool for task parallelism☆78Updated 3 months ago
- Physically based renderer with Path Tracing and Photon Mapping.☆361Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated last month
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆413Updated last year
- Physically-based CPU and GPU ray-tracer☆370Updated last week