owl-project / owlLinks
☆257Updated last week
Alternatives and similar repositories for owl
Users that are interested in owl are comparing it to the libraries listed below
Sorting:
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆314Updated this week
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago
- Intel(R) Open Volume Kernel Library☆208Updated 6 months ago
- Optimised BVH traversal + HDRI environment mapping☆223Updated 5 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆620Updated 4 months ago
- an implementation of parallel linear BVH (LBVH) on GPU☆209Updated 4 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated 2 weeks ago
- OptiX 9 Lightweight Wrapper Library☆103Updated this week
- ☆512Updated 6 months ago
- Physically based renderer with Path Tracing and Photon Mapping.☆358Updated 3 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆451Updated last week
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 5 months ago
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆443Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆238Updated 9 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆409Updated last year
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆228Updated 7 months ago
- Set of utilities supporting workflows common in GPU raytracing applications☆116Updated this week
- Physically-based CPU and GPU ray-tracer☆369Updated last week
- Sandbox for graphics paper implementation☆236Updated last month
- NVIDIA OptiX based implementation of ANARI☆257Updated this week
- A simple parser for the PBRT file format☆209Updated 2 years ago
- An open source programming resource intended for graphics programmers.☆299Updated last year
- Example scenes for pbrt-v4☆432Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162Updated last year
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆323Updated 3 years ago
- ☆345Updated this week
- nanothread — Minimal thread pool for task parallelism☆78Updated last month
- Collection of Vulkan samples☆267Updated last month
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆109Updated this week
- ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend☆50Updated 4 years ago