wkjarosz / rendering-bibLinks
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
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- A simple parser for the PBRT file format☆209Updated 2 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 2 months ago
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- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆161Updated last year
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- ☆160Updated 4 years ago
- ☆152Updated 5 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆98Updated 2 years ago
- Offline renderer used for my blog posts☆104Updated 6 years ago
- Optimised BVH traversal + HDRI environment mapping☆225Updated 5 years ago
- ☆141Updated last year
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- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆295Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
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- ☆149Updated 5 months ago
- Vulkan implementation of ReSTIR☆170Updated 3 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 6 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆154Updated 4 months ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated 7 months ago
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