wkjarosz / rendering-bibLinks
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
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- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 5 months ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆337Updated 2 years ago
- A Simple Spectral Renderer☆208Updated 5 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆242Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 10 months ago
- OptiX Path Tracer☆91Updated 7 months ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- Offline renderer used for my blog posts☆107Updated 7 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆161Updated last month
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆232Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 2 weeks ago
- Optimised BVH traversal + HDRI environment mapping☆228Updated 5 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆250Updated last month
- ☆164Updated 4 years ago
- ☆153Updated 8 months ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- Spherical/zonal harmonics library☆142Updated last month
- Vulkan implementation of ReSTIR☆172Updated 3 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆98Updated 5 months ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆296Updated 4 years ago
- A research-oriented renderer☆104Updated 4 years ago
- Variable Rate Shading and Depth of Field☆101Updated 2 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆116Updated 6 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 8 months ago
- ☆98Updated 3 years ago
- ☆141Updated last year