wkjarosz / rendering-bibLinks
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
☆184Updated last week
Alternatives and similar repositories for rendering-bib
Users that are interested in rendering-bib are comparing it to the libraries listed below
Sorting:
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 4 months ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆241Updated last year
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- A Simple Spectral Renderer☆207Updated 5 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 9 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆336Updated 2 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆230Updated 11 months ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- OptiX Path Tracer☆90Updated 6 months ago
- Optimised BVH traversal + HDRI environment mapping☆227Updated 5 years ago
- ☆164Updated 4 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆296Updated 4 years ago
- ☆141Updated last year
- Offline renderer used for my blog posts☆107Updated 6 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆161Updated last month
- Various sun/sky models, convolution of theta/gamma-parameterised models☆249Updated 2 weeks ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- ☆386Updated 6 months ago
- Physically-based CPU and GPU ray-tracer☆373Updated last week
- Sandbox for graphics paper implementation☆238Updated 2 months ago
- Spherical/zonal harmonics library☆140Updated 2 weeks ago
- ☆149Updated 7 months ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- ☆153Updated 8 months ago
- ☆124Updated last month
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 3 weeks ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆116Updated 6 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆204Updated 6 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 8 months ago