mitsuba-renderer / drjitLinks
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
☆718Updated last week
Alternatives and similar repositories for drjit
Users that are interested in drjit are comparing it to the libraries listed below
Sorting:
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆116Updated last week
- Automatic Differentiation in Geometry Processing Made Simple☆409Updated 2 weeks ago
- fast distance and ray intersection queries☆440Updated 3 weeks ago
- Mitsuba integration add-on for Blender☆335Updated 2 months ago
- A tool for visualizing and communicating the errors in rendered images.☆593Updated last week
- Enoki: structured vectorization and differentiation on modern processor architectures☆1,285Updated 9 months ago
- Real-time physical light transport (PLT) framework☆249Updated 2 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆333Updated 2 months ago
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,574Updated last week
- ☆531Updated 2 weeks ago
- ☆258Updated 3 weeks ago
- an implementation of parallel linear BVH (LBVH) on GPU☆238Updated 5 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆584Updated 2 months ago
- A Python package to effortlessly assemble images in comparison figures. Supports LaTeX, PPTX, and HTML.☆131Updated last month
- Making it easier to work with slang in python☆91Updated this week
- Grid-Free Monte Carlo Solvers for Partial Differential Equations☆259Updated 2 months ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,063Updated 3 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,262Updated last month
- GPU-accelerated triangle mesh processing☆278Updated last week
- A repository with a variety of meshes with minimal licensing requirements.☆240Updated last year
- Example scenes for pbrt-v4☆454Updated 2 years ago
- Implementation of "Large Steps in Inverse Rendering of Geometry"☆430Updated 2 years ago
- An easily integrable Cholesky solver on CPU and GPU☆250Updated last week
- A modern C++ BVH construction and traversal library☆1,112Updated 5 months ago
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆197Updated 2 years ago
- High dynamic range (HDR) image viewer for people who care about colors☆1,288Updated last week
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆446Updated 4 years ago
- Mitsuba renderer main repository☆1,089Updated 2 years ago
- The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain…☆376Updated 4 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆913Updated 3 weeks ago