mitsuba-renderer / drjit
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
☆593Updated this week
Related projects ⓘ
Alternatives and complementary repositories for drjit
- Enoki: structured vectorization and differentiation on modern processor architectures☆1,255Updated 6 months ago
- ☆242Updated this week
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆81Updated this week
- Automatic Differentiation in Geometry Processing Made Simple☆372Updated last week
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,093Updated 2 weeks ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆283Updated 2 months ago
- fast distance and ray intersection queries☆295Updated last week
- A tool for visualizing and communicating the errors in rendered images.☆519Updated this week
- A repository with a variety of meshes with minimal licensing requirements.☆230Updated last month
- Mitsuba integration add-on for Blender☆278Updated last month
- Example scenes for pbrt-v4☆394Updated last year
- ☆467Updated 5 months ago
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,075Updated this week
- A collection of utility functions to prototype geometry processing research in python☆201Updated last week
- Mitsuba renderer main repository☆1,045Updated last year
- A C++ & Python viewer for 3D data like meshes and point clouds☆1,817Updated last month
- High dynamic range (HDR) image viewer for graphics people☆1,099Updated last month
- Real-time physical light transport (PLT) framework☆216Updated last year
- The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain…☆335Updated 3 years ago
- Course material for a grad-level course in Geometry Processing.☆358Updated 4 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆180Updated 4 years ago
- Implementation of "Large Steps in Inverse Rendering of Geometry"☆397Updated last year
- GPU-accelerated triangle mesh processing☆226Updated last week
- A modern C++ BVH construction and traversal library☆946Updated last month
- Path-space differentiable renderer☆158Updated last year
- An easily integrable Cholesky solver on CPU and GPU☆224Updated this week
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,051Updated 2 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆318Updated 9 months ago
- NVIDIA OptiX based implementation of ANARI☆243Updated this week
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆418Updated this week